This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...
When using the handheld AR template and trying to package for ARCore, the package or launch on attempt will fail due to some permissions errors with Apple. If ARKit is disabled the editor will lock ...
When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...
Generating a proxy mesh with imported models and the simplify mesh flag set to true causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7288428), 4.24 (CL ...
Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...
Changing the Curve Asset in a Material Instance That Uses a Material Layer Crashes the Editor. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 ...
The licensee has noticed that local variables of type InstancedStruct return nullptr. The setup is a verification of the behavior. Class variables work normally. I've tested this behavior on every v ...
Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder n ...
Crash compiling System when a Dynamic Input only outputs a numeric value Crash occurs using Scratchpad and a Dynamic Input Script asset. The crash does not occur if I connect a parameter to the s ...