See Comments. User reported planar reflections aren't being applied to translucent materials on Mac OpenGL, which may also affect Linux OpenGL and Mac Metal. Need to investigate what this feature r ...
Subsurface scattering is disabled on all OpenGL platforms despite the shaders being properly translated & OpenGL platforms supporting the relevant CPU-side APIs. This also affected Metal for the WWD ...
If a value other than 0 or 1 (Ex. 0.1) is put into the 'Scale Value' parameter for the Add Movement Input node, any clients will respond as if the value is 1. User claims this worked in 4.6. ...
Reported by a licensee: We currently force the MODULE_API_VERSION to be the same as our release of 4.8.0, even if licensees are using a custom version scheme. This can cause content that will refus ...
If MoveForward() function is changed to affect the speed of the player, when playing in a multiplayer game player 1 will be affected by the change but player 2 will not be. This is a regression - i ...
When setting up a scene with a persistent level and any sublevel that contains a landscape that is loaded via load stream level node in the level BP can cause the ILC to not be correctly assigned fo ...
When trying to override the CanJump function of a character blueprint, the function does not show up in the MyBlueprint panel's function section. Hovering over the Function bar shows the "Override" ...
Landscape with 3 layers renders with corrupted texture coordinates for one of the layers when running on iOS/Metal. Disabling the LANDSCAPE_BUG_WORKAROUND shader file fix causes the problem to occu ...
In the Material Editor, if all Live Previews are turned off, copying and pasting a Material Layer Blend Node will crash when the tool tip is being processed. Also Reproduced in Main Promotable-CL-2 ...
When you place a Skeletal Mesh using a Simulated Physics Asset into a Blueprint, check Always create a Physics State and Save BP, crash. [Link Removed] Also reproduced in Main Promotable-CL-259954 ...