When the client receives a bunch, it will first apply all the new values for replicated properties before calling any repnotify functions for those properties. This means that in between the StaticM ...
Details in UDN [Link Removed] ...
It seems as though calling a multicast RPC during BeginPlay on the server will cause the new actor to finish spawning on the client before applying any initial replicated data, such as the actor's R ...
When using a runtime virtual texture with a resolution of greater than 2^24 we can start to see a lack of precision in sampling when the sampling UVs get closer to 1. To see this we need to be usin ...
Event dispatchers (i.e. delegate property values) are currently copied to the new instance when users copy/paste/dupe actors. However, this means that if you have an instance whose dispatcher is dy ...
When using SVN as SSP, the following warning will be output to the log LogContentStreaming: Texture pool size now 1000 MB LogSourceControl: Attempting "svn status --show-updates --verbose --xml "/ ...
[Link Removed] I have this set up so that FX artists can stack UV manipulations, so I don't want to just have all the UV manipulation in the layer with the base color, even though that does give me ...