Crash on map change with non-null values for GPropertyColorationClass and request customizable property coloration color

UE - Editor - Verse Class Editor - Aug 7, 2023

This was found by a customer through a UDN, and they offered the fix for it, as well. The basic steps to reproduce the crash are as follows:call GEditor->SetPropertyColorationTarget(...) somewhere i ...

Linear color preview for the default opacity appears incorrect

UE - Editor - UI Systems - Oct 8, 2019

The color preview on the "Set color and opacity node" does not reflect the correct opacity setting that is give by default. ...

Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh

UE - Graphics Tools - Modeling Tools - Jun 21, 2022

This is a regression tested in //UE4/Release-4.27 CL#18319896 Update Mesh Section incorrectly sets vertex colors for a Procedural Mesh. The closer a colors R, G, or B value is to 1.0 or 0.0 the mor ...

Particle Color Does Not Influence World Position Offset

UE - Graphics Features - Sep 19, 2016

Particle Color outputs zero when being used with World Position Offset in the material editor. ...

The vertex color becomes red when importing a static mesh without Color Set

Tools - Aug 28, 2018

It seemed to be white at 4.19, but it seems to be red at 4.20. I found out that there seems to be a cause for initialization of Mesh Attributes. As a result of fixing this, it is now displayed in wh ...

Vertex color does not work on Skeletal Mesh with Nanite enabled

UE - Rendering - Features - Nanite - Oct 7, 2025

Nanite enabled skeletal meshes don't work with materials containing a vertex color node. The vertex color material does work for non-Nanite skeletal meshes and Nanite-enabled static meshes. ...

Applying Clothing Data Causes Mesh Vertex Color to Turn Black (or crash)

OLD - Anim - Jan 3, 2018

-When a clothing asset is applied to the mesh, the vertex color(s) change to solid black -Can be removed by right click Remove Clothing Data -Crashes in Main-4.20 -Can't be tested in 4.17.2 due t ...

Crash when plugging Depth Fade to Base Color and using Required Texture Resolution mode

UE - Graphics Features - Dec 1, 2020

Crash when plugging Depth Fade to Base Color and using Required Texture Resolution mode Hi, We have a material that uses the Depth Fade node for the Opacity and Base Color. However, the engine cras ...

Emissive Materials Change Colors Unexpectedly With Increased Values

UE - Graphics Features - Jan 24, 2017

When multiplying vector 3 (R,G,B) values by a scalar value of increasing quantity the emissive output will begin to change colors. The most unexpected is the blue color that will turn purple while t ...

Post Process Material: different color behavior in Sequencer Render vs Movie Render Queue

UE - Anim - Sequencer - May 21, 2020

During lookdev, I use a post process material to bring reference images into the engine to compare against my work.  The goal is for the reference image to not be touched by any of the Unreal color ...