Licensees have reported crashes being triggered while the engine is resolving debug markers for an Nvidia Aftermath dump. This makes it difficult to properly investigate crashes ...
We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...
Demo drivers that are actively playing back a replay while still connected to another server as a client (via game net driver) will generate warnings due to the function forwarding code (UNetDriver: ...
Details in link. ...
All render vertices on any cloth triangle that contains one or two fixed vertex are set as fixed, whereas this should only be the case if all three vertices were fixed. ...
Moving assets in the Editor is very unreliable. References may or may not be fixed up. No direct error is presented or a warning about problems. Any moves of the gameinstance, string table or certai ...
Fixup Redirectors doesn't work in the editor when showing redirectors using the filter and then choosing Fixup. The maps that reference the redirectors aren't being checked out and fixed. I'm just g ...
User crashed in the function "void UCharacterMovementComponent::PerformMovement(float DeltaSeconds)" due to a Velocity containing NaN. AnswerHub post details function calls that lead to where the N ...
See UDN description: https://udn.unrealengine.com/questions/554749/bug-navmesh-streaming-and-tile-corruption.html ...