BuildGraph XML Errors Logged Incorrectly

UE - Foundation - Horde - BuildGraph - Aug 30, 2019

Suggested fix from licensee: After investigation, it seems that the filename is passed as a string instead of a FileReference in Script.cs:84. Fixing the issue seems to be as simple as changing th ...

Datasmith Import flipped for Autocad 2020 files

UE - Editor - Content Pipeline - Datasmith - Importer - Aug 29, 2019

Some of the items has scaling issues and there are quite a few that have moved from their origin point as well, but the biggest problem is that the whole model is mirrored. even the text. This was ...

Crash when setting Anim to "None" with URO

OLD - Anim - Aug 28, 2019

A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...

Screenshots Comparison Tests with different partitions.

UE - Automation Test - Aug 28, 2019

The logs says: - AutomationFunctionLibrary: Screenshot captured as D:/xx/L_Test_Screenshots_outlined/Windows/D3D11_SM5/2dd1ddbfed537136cba0ef30863412f1.png - New Screenshot 'xx' was discovered! Plea ...

Reimport Skeletal Mesh break Morph Targets if you have Active Reduction on base LOD

UE - Editor - Content Pipeline - Import and Export - Aug 27, 2019

Blend Graph can trigger ensure Bone.IsRotationNormalized()

OLD - Anim - Aug 23, 2019

Using a custom Blend Graph can trigger the ensure Bone.IsRotationNormalized() when source pose is connected to output. ...

Foward Instanced Stereo Rendering draws decals differently between eyes in VR

UE - Platform - XR - Aug 22, 2019

When using the Desktop Forward Renderer and Instanced Stereo Rendering, draws static meshes with decal materials applied differently between eyes in VR. Tested on Oculus, probably not specific to O ...

Can't export from a subsequence

UE - Anim - Sequencer - Aug 22, 2019