Currently, UBlueprintGeneratedClass::GetPreloadDependencies() is only inclusive of subobjects instanced via CreateDefaultSubobject(). We may need to broaden it to include RF_ArchetypeObject and/or ...
The path track does not play well with velocity, and seems to keep the velocity of the movement from the object's initial location and the start of the path. Baking the transform resolves the issue. ...
This issue can cause some workflow problems when a user is creating materials using texture objects, then decides to expose those objects as parameters. It can be worked around if the user is aware ...
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Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...
Any calls to UGameplayCamerasSubsystem's blueprint-callable functions has the potential to crash the UE editor or a game project by using the wrong PlayerController or calling it at the wrong time. ...
UMovieSceneTrackInstance::GetWorld() returns nullptr on Editor, so user can't use any function using WorldContext and Subsystem. The following code change may fix this issue UWorld* UMovieSceneTra ...
See steps to repro. Our key recomposition algorithms need to take into consideration the Transform Origin manipulations. ...