Failure saving blueprint after renaming component variable - engine transient

UE - Gameplay - Components - Aug 23, 2016

Attempting to save a blueprint that makes use of a component whose variable has just been renamed fails due to the following error.Can't save [asset path].uasset: Graph is linked to private object(s ...

iOS crash on launch if GoogleVR plugin enabled

UE - Platform - XR - Aug 30, 2016

Aug 30 12:56:25 Unreal-Engines-iPhone TestCardboard_0826[472] <Warning>: Failed to load font: file not found at file:///var/containers/Bundle/Application/8224C7F6-6A72-4868-97A9-869A23CD6F2A/TestCardb ...

Import then cancel while file is read leads to potential crash

TM - Interoperability - Oct 6, 2025

1/ Import a file with mootools such as an fbx 2/ while the file is still read, cancel the import Result : may crash few times after (when theoretically the file has finished being read) - not repr ...

Creating a new Matinee Controller node only shows the Finished pin

UE - Gameplay - Blueprint - Dec 9, 2014

Worked: P4 Main 4.7 CL:2375748 P4 Releases 4.6 CL:2369413 (Gold) Broken: Portal Binary 4.5.0 CL:2326478 After creating a matinee with event(s) in it, creating a Matinee Controller only shows the " ...

Red 'X' Persists after Duplicating Overlapping Stationary Lights and Setting them to Static or Movable

Tools - Sep 15, 2016

Duplicating a group of overlapping stationary lights that produces the red 'X', and setting the copied group to 'Static' or 'Movable' will maintain the red 'X' on one of the light components. Note ...

Light function does not work with volumetric fog when not compatible with light atlas

UE - Graphics Features - Mar 28, 2025

Light functions do not work as intended with volumetric fog when using clamped mask textures which are not compatible with the light function atlas. In light functions materials, when using any UV ...

Distance calculation using World Position are rendering incorrectly when packaged or launched for iOS and Android

UE - Platform - Mobile - Jan 15, 2016

When using a calculating the distance between the Absolute World Position (Including Material offsets) and a set Vector value, the correct value appears rendering to a texture's UV in PC Mobile Prev ...

Attenuation Overrides Reset for Spatialize on Sound Cues after Upgrading to Newer Engine Version

UE - Audio - Nov 17, 2016

A user on the AnswerHub has reported that a number of his sounds have had their Attenuation Override settings reset, more specifically the 'Spatialize' setting. I ran a few tests and discovered tha ...

Crash when compiling Blueprint Function containing a connected Set Variable node for a local variable named after a replicated Actor property

UE - Framework - Blueprint - Nov 5, 2025

Creating a local variable inside a Blueprint Function with the same name as a replicated property of AActor (for example, “Role” or “RemoteRole”) and then using a connected Set Variable node for it ...

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...