Editor Periodically Has Performance Drops In Basic Scenes

Tools - Dec 27, 2019

The Editor experiences performance drops even in the default basic level when left alone running. I experienced them every ~3 seconds. My graph didn't show the drops very clearly so the fps counter ...

UV Layout Changes on export from Engine to Maya and Max

UE - Editor - Content Pipeline - Import and Export - Jan 19, 2015

The UV layout of a Mesh is altered slightly when exported from the engine. It becomes more noticeable on objects as their UV Islands shrink in size. Given a default full 0-1 unwrap it looks like t ...

Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc

UE - Gameplay - Blueprint - Sep 1, 2015

Enum to Byte conversion returns 2 for the first enum then 4 then 6 and so on rather than 0, 1, 2, etc. This is a regression; does NOT occur in 4.8.3. Reproduced in 4.9.0 binary and Main (2675088) ...

Delay when entering text into EditableText using Microsoft IME after switching between half-width and full-width characters

UE - Editor - UI Systems - UMG - Jul 14, 2023

When adding text after switching from half-width to full-width input using Microsoft IME, there may be a delay of about 3 seconds before the text can be entered correctly. This is supposed to occur ...

Implied Decal Blend Modes don't properly account for Material Attributes usage

UE - Graphics Features - Sep 28, 2021

I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...

Generated Installed build Windows only quicklaunch fails because Platforms\Hololens\Binaries directory non-existant

UE - Foundation - Build - Rocket (Installed Engine) - Nov 11, 2022

 Repro Rate 3/3Note: Step 3 in the steps to reproduce can take 2+ hours. When trying to do a quicklaunch for Windows platform in step 11 of https://testrail.it.epicgames.com/index.php?/tests/view/1 ...

UE 5.4 - Specular/reflection disappears above 4096 resolution render

UE - Rendering Architecture - Aug 1, 2024

After a viewport is more than 4096 pixels wide, Lumen's specular reflections buffer cuts its width off at 4096 pixels. It appears that the affected buffer is "Lumen.Reflections.ResolvedSpecularIndi ...

Printing a string or character to the device output log does not display the string/character

UE - Platform - Mobile - Aug 30, 2019

If you point to a character or text data type and log it into the Device output log, the variable will not appear in the output. However, any other data type will appear. ( float, int, etc.). Found ...

Incorrect Manual Focus Distance from eye dropper

UE - Anim - Sequencer - Oct 17, 2019

The Debug Focus Plane in the CineCameraActor does not appropriately respond to mouse input and position when the Manual Focus Distance is set using the eye-dropper. Tested in 4.21.2 (CL - 4753647), ...

Editor crash when a spline component is added to a blueprint and compiled

Tools - Sep 7, 2016

Most recent user affected CL: 3106830 (4.13.0) Error message: Access violation - code c0000005 (first/second chance not available) Source Context: SelectedKeys = SplineVisualizer->GetSelectedKey ...