Crash when using Landscape when building lighting with commandlet

UE - Graphics Features - Jun 6, 2016

When using the new Rebuild Lighting commandlet will cause a crash with any level that builds when it has a landscape in the scene. https://github.com/EpicGames/UnrealEngine/commit/f89256dd0efb7d0b ...

Characters with disabled Net Load on Client are loaded twice on a Standalone Client

UE - Networking - Jun 16, 2015

Characters with disabled Net Load on Client are loaded twice on a Standalone Client. This does not occur on the Server. This only occurs in Standalone, not in PIE nor in packaged games. Reproduced ...

Landscape Grasstype warning causes log spam when landscape is streamed in or out

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2016

Using the Landscape Grasstype will generate log spam for the number of Landscape components being used or if using World Composition will generate a log warning for each tile used. The warning ind ...

Multiple Materials not assigned to Mesh on Import

UE - Editor - Content Pipeline - Import and Export - Jan 6, 2017

Not all material elements are created and assigned to the static mesh using multiple materials. With the attached mesh, only the first element is created and the other two are left non-existent. I c ...

On mobile devices, Audio that is trigger with a TriggerBox are playing from the beginning of the Audio Clip and not from the selected time

UE - Platform - Mobile - Jan 13, 2015

If you have a trigger box trigger an ambient audio clip when you enter the box, the audio clip will always play from the beginning even if you have the Start time starting later in the audio clip. ...

Changing Effects Quality with Console Command Resets Audio Playback of Packaged Game

UE - Graphics Features - Feb 26, 2015

When packaging a product for Windows (64) with an 'Event Begin Play' node executing a UI sound to play, and changing the Effects Quality within the console, restarts the audio playback for that soun ...

POST /v1/testdata API doesn't properly convert data to BSON

UE - Foundation - Horde - Server - Jun 24, 2025

Post: { "jobId": "685b12ad6765a5c9fefad260", "stepId": "a991", "key": "output-otem-job2", "data": { "Type": "Simple Report", "TestName": "EditorClientBoot", "Descript ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...

Landscape Visibility Mask Rendering with Missing Landscape Components when Deployed to Mobile Device

UE - Graphics Features - Apr 8, 2015

Landscape Material renders with missing components when using a 'Landscape Visibility Mask' and deploying to a mobile device. I have found this issue now with an Android and iOS device. I was able ...

Interface functions inherited after a duplicated actor blueprint is reparented to the blueprint it was duplicated from cannot be deleted.

UE - Gameplay - Blueprint - Oct 16, 2015

Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...