Forum user noted that emissive lighting being built with GPU Lightmass is in fact being built, just not around the mesh, but in a larger radius and with reduced strength compared to 5.1.1. They foun ...
In ES3.1 preview, Landscape will render default material if change landscape material by using material instance of landscape's material. Will render correct if using another material's instance ...
Full set of warnings:LogShaderCompilers:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.HillTree_01_Leaves_Mat for platform PCD3D_SM5, Defaul ...
There is a crash that is occurring for packaged games that use the string tables and nativized blueprints. This issue only affects a packaged build of the game. Testing for this issue did not yield ...
Placing a special UTF-8 character into the "ProjectDisplayedTitle" will result in GPU dumps failing to open. This appears to be because the dump will switch between us-ascii and UTF-16 file formats ...
When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...
This user's project crashes when instanced levels and the player pawn are unloaded and destroyed. This occurs in the ProjectLevelGameMode Blueprint, in the Touched Finish Point commented area. This ...
DESCRIPTION: When a destruction mesh has been setup to move to a location or use a lerp if it is destroyed the components will fall, come to a rest, and then the entire destruction destruction mesh ...
DESCRIPTION: If you try to open the physics asset for the Advanced Vehicle template will throw a warning that the physics asset has no default skeleton and that it will be replaced with the default ...
When using a mesh as an Instanced Foliage Actor the Levels of Detail are always rendered. The user reporting this issue mentions he needs to use extreme different LOD value ranges for screen size wi ...