Hide softkey feature in Galaxy S8 leads to input lag when trying to receive input into text box.

UE - Platform - Mobile - Jul 24, 2017

Hide softkey feature in Galaxy S8 leads to severe lag/freeze when trying to insert character into textbox in UMG. This feature is updated for Global version(Mali) for now(7/24/17) So you might need ...

The "Draw Text" node used within the onpaint override should be static

UE - Editor - UI Systems - Sep 3, 2015

The Draw Text node should not have a target pin to the "Widget blueprint library" ...

Crash when setting Retainerbox scale is set to 0 at runtime

UE - Editor - UI Systems - Jan 22, 2021

Crash at runtime when Retainerbox scale is set to 0. The call stack indicates that the size of RenderTarget2D is set to 0. Attached repro project sets the scale of the RetainerBox that wraps the Im ...

Text wrapping issue when zooming in the UE Editor

UE - Editor - UI Systems - Slate - Sep 14, 2024

I think it's caused by the wrap size doesn't change when the UMG Design Window zooms. ...

Spline point manipulation broken when spline component is selected

UE - Editor - Workflow Systems - May 24, 2022

Spline point manipulation does not work properly when the spline component is selected. Although the widget appears on a spline point, applying a translation results in the entire spline component b ...

"On List Selection Changed" Retrieves The Wrong Item When "Set Item Selection" is used.

UE - Editor - UI Systems - Jan 8, 2020

When a list view item in UMG is selected using "Set Item Selection" it will get the item of the first entry in the list or the last entry manually selected by the user. The correct item display nam ...

Using GENERATED_BODY() instead of GENERATED_UINTERFACE_BODY() in an Interface code class results in a UHT crash when trying to build the project.

UE - Foundation - Core - Mar 3, 2015

Replacing GENERATED_UINTERFACE_BODY() with GENERATED_BODY() in 4.7.0 or above results in an Unreal Header Tool crash and build failure in Visual Studio. This was working in 4.6.1, but when tested i ...

[CrashReport] UE4Editor_SlateCore!SWidget::SlatePrepass() [swidget.cpp:493]

Tools - Dec 1, 2017

This is a common crash in the 4.18 release. The callstack is rather generic, and I have attached two logs but neither displays the error information. Users have also not provided any descriptions ...

Soft References resolved at Runtime result in References to Persistent Assets

UE - Gameplay - Aug 23, 2018

It is believed that soft references resolved during runtime, point to the edit time instances of actors instead of the runtime instances. This issue does not reproduce when it is called from an Inp ...

Ensure condition failed: Play an animation in the finished animation event called from UUserWidget::StopAllAnimation

UE - Editor - UI Systems - Dec 1, 2020

If a widget has playing animation node in finished animation event, calling StopAllAnimations appends a new UMGSequncePlayer to ActiveSequencePlayers array during array iteration and cause ensure co ...