Renaming a shot through the shot track does not change the name of the underlying asset, and causes it to no longer match when looking for takes ...
Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials. (See Screenshots below) IMPACT: Cannot use both Atmospheric Fog ...
This is an early trending crash in the 4.16 Preview. User information has not been provided, but this shares similarities to an old jira [Link Removed]. Source context: 1434 /** Finds the ...
Regression: Tested in UE5/Release-5.0, issue is reproduceable. This issue appears to be related to the Opacity Mask of the material, as not having an Opacity Mask does not cause the material to dis ...
When we have an enhanced input input action that uses a Down trigger and is mapped to a gamepad button, for example Gamepad Face Button Left, it can get into a bad state when the game is unfocused. ...
The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...
Child character's Variable changes to the default value in a packaged project. User Description: Name of player character resets (to default value specified in parent class) after packaging. 3. P ...
The names of dynamic parameters in material layers do not seem to update from material instances. ...
Physic Constraint movement is quadratic where previously it was spherical. ...