If a UFUNCTION takes a pointer to a component as a parameter, the project cannot be built if the component's class is marked as deprecated. The error message that is provided states that the propert ...
When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...
https://udn.unrealengine.com/questions/441682/volumetric-lightmap-grid-anomaly.html Certain maps have large gaps in Volumetric Lightmap cell density where even density is expected. A repro map ...
Attempting to edit the "Collision Enabled" setting of a primitive component while the owner's collision is disabled results in no changes. Regression?: No This occurs in 4.18 ...
The type definitions for the Enum Macros glObjectLabelKHR and glObjectPtrLabelKHR are misspelled. Working in 4.19.2 Broken in 4.20 Tested 4.19.2 (CL - 4033788) and 4.20 (CL - 4214897) ...
Hitting undo on a text widget while it is still selected will cause an assert. This appears to happen because the widget loses focus and attempts to commit it's text while still processing the undo, ...
A character actor using an AnimInstance blueprint will not update in editor when scrubbing ...
LiveLinkEditor Module is flagged as "Editor" and not "Developer" causing the Anim Node "Live Link Pose" to silently fail in Standalone mode. The node works correctly in PIE and in packaged builds. ...
When using the object scale node in a material it will return incorrect values if rotated to certain angles. Found in 4.19 CL# 4033788, 4.20 Preview 20 CL# 4173640, 4.21 CL# 4209927 ...
Notice that when you create the sublevel the Cylinder get removed from its parent; and that after reimport, it gets moved back. Not reproducible with Import Datasmith ...