Renaming the Default Meshes Folder to Include [] Causes Duplication Issues

Tools - Jul 12, 2016

Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...

Release for Tab automatically fires after adding a focusable widget to the viewport and setting the input mode to UI

UE - Editor - UI Systems - Jul 12, 2016

The release execution for the tab key fires even though the tab key is still held down. This makes it so that the Release will sometimes fire twice (once while held down and another when the key is ...

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array

UE - Gameplay - Apr 13, 2015

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...

Blackboard key selector losing set values in BTNode_RunEQSQuery

UE - AI - Apr 17, 2015

Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...

Crash on Applying a Material with PN Triangles Tessellation to Large Landscape

UE - Graphics Features - Apr 21, 2015

When applying a Material with nothing in it but PN Triangles turned on to a Large Landscape, the engine will crash. Also Reproduced in Main Promotable-CL-2513846 ...

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly

UE - Gameplay - Apr 22, 2015

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...

NavLinkProx's link direction issues

UE - AI - Apr 25, 2015

NavLinkProxy does not react to changes to LinkDirection in the editor. it also seems that link direciton setup doesn't get applied even when link's update is forces by moving NavLinkProxy actor. ...

Property editing of FName properties doesn't restrict their length

Tools - Apr 29, 2015

We likely have several places in the editor that convert text taken from an editable text into an FName without ensuring that the string will fit into an FName. This can lead to editor crashes. One ...