Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...
The release execution for the tab key fires even though the tab key is still held down. This makes it so that the Release will sometimes fire twice (once while held down and another when the key is ...
Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...
Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...
When applying a Material with nothing in it but PN Triangles turned on to a Large Landscape, the engine will crash. Also Reproduced in Main Promotable-CL-2513846 ...
'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...
NavLinkProxy does not react to changes to LinkDirection in the editor. it also seems that link direciton setup doesn't get applied even when link's update is forces by moving NavLinkProxy actor. ...
We likely have several places in the editor that convert text taken from an editable text into an FName without ensuring that the string will fit into an FName. This can lead to editor crashes. One ...