Here's a workaround void DestroyParticle(TGeometryParticleHandle<T, d>* Particle) { auto PBDRigid = Particle->CastToRigidParticle(); if(PBDRigid) { RemoveFromMapAndArray(PBDRigid, Ac ...
Generated from CrashReporter ...
**Physics collision ignores Capsule Collision, When Skeletal mesh root bone orientation is rotated in the Z-Axis, resulting in unexpected collision behavior. Screen shot has been attached to de ...
Moving a saved duplicate of an OpenWorld level crashes the Editor. The act of moving the duplicated OpenWorld level crashes the Editor the moment the engine tries to delete the original level, so it ...
Currently, there are several places in FAnimInstanceProxy and FAnimNode_Base (and derived classes) that rely on FindFunctionByName in order to resolve transitions, evaluate pins, etc. This can happ ...
When importing the attached FBX file, the engine crashes the libfbxsdk module. The same FBX can import successfully into 4.9.2 with only bone errors listed in the Message Log. Crash Reporter Link: ...
After adding a third party plugin to a project and restarting as prompted, closing the editor again causes a crash. Crash Reporter Link: [Link Removed] Additional Note: This crash was encountered ...
Generated from CrashReporter Comment from user:Opening de custom node in material editor crashes editor ...
When importing a .glb file from Blender, the editor crashes. The user has been able to import other .glb files, but ran into an issue with the one provided being unable to be imported. ...
FindTextInLocalizationTable can't find a translation to an entry when the translation is the same as the looked up key because FTextLocalizationManager::DisplayStringLookupTable don't keep entries t ...