Editor 'Build All Levels' discards Volumetrics Lightmaps in persistent level

UE - Graphics Features - May 14, 2025

Building the level or lightmaps can clear the volumetric lightmap. In 5.5, this requires you to perform a full build, or a lighting only build with a BSP brush in the scene. In 5.6, all level build ...

VR Mode - Landscape Mode - Flatten tool crash

UE - LD & Modeling - Terrain - Landscape - Sep 25, 2019

Crash will occur when attempting to use Flatten tool on landscape while in VR Editor. Confirmed in 4.24 MAIN @ CL 9084132 Confirmed on Vive and Rift ...

[CrashReport] UE4Editor_Core!FText::FText() [text.cpp:194]

Tools - Aug 22, 2017

This is a regular crash occurring in 4.16 and 4.17. The callstack is nearly identical to [Link Removed], which was fixed in 4.15 (different error message though). User DescriptionsImporting Files ...

Mobile Previewer: Safe Zone Invalid Until Window Resize

UE - Platform - Mobile - Jul 12, 2021

When the Mobile Previewer loads, the Safe Zone widget is not working properly at startup, and requires a window resize to update to the correct Safe Zone. ...

If PVRTexToolCLI is not executable, invalid texture data is used and crash results when launching on device

UE - Platform - XR - Jul 5, 2017

Synced the code on Windows and transfered to Mac, the file PVRTexToolCLI lost its executable permission bits... UE4 couldn't run the tool, but carried on processing anyway, processing invalid textur ...

Crash when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles.

OLD - Anim - Jun 15, 2018

the editor Crashes when trying to "Update Mesh Section" on any procedural mesh just after "Clear Mesh Section" and "Create Mesh Section" for different vertices and triangles. Found in 4.19 CL# 4033 ...

Editor not properly handling frame ranges for 60fps animations

OLD - Anim - May 21, 2015

The editor does not seem to be handling frame ranges properly for 60fps animations. Say you have a 200 frame animation that spans frame 0-200. Upon import it will be 201 frames. If you set the ra ...

Using dynamic bindings in a code class will result in the bindings becoming a permanent part of any Blueprint created from that class if a hot reload is performed.

UE - Foundation - Core - Mar 26, 2015

If dynamic bindings are being used in a custom code class from which Blueprints are derived, any hot reload will make the bindings a permanent part of the Blueprint and they cannot be removed or cha ...

Editor Crashes when Isolating a Material Element on Skeletal Meshes with Ray Tracing Enabled

UE - Graphics Features - Lumen - Jul 3, 2019

With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...

Crash exiting play in vr preview with -Vulkan and Oculus Rift

UE - Platform - XR - Dec 22, 2017

Editor crashes after exiting a play in vr session with -Vulkan enabled Exclusive to Oculus Rift ...