Overriding Component class does not work properly in grandchild class BP

UE - Framework - Blueprint - Feb 22, 2023

If you set ComponentClass override in child class BP and grandchild class BP respectively, it is ignored in grandchild class. This issue is probably related to [Link Removed] ...

Crash when editing FRuntimeFloatCurve's curve from sequencer's edit key window

UE - Anim - Sequencer - Mar 31, 2023

Crash when editing a FRuntimeFloatCurve curve exposed through EventTrack or a self-made Struct from the sequencer key edit window. FRuntimeFloatCurve does not support Expose to Cinematic, so this m ...

Add Substrate Material Support to Lumen Performance Overview

UE - Graphics Features - Substrate - Feb 10, 2025

There is a discrepancy when inspecting Substrate materials in the Lumen Performance Overview. Compared to viewing non-Substrate materials the overview show all surfaces in red indicating that Lumen ...

Disabled Skeletal Mesh Sections cause Shadow Ray Tracing Flicker

UE - Rendering - Graphics Features - Ray Tracing - Dec 12, 2025

If a skeletal mesh has a section disabled the ray traced shadow will flicker when the camera or itself moves. Previously in 5.6.0 no raytraced shadow would appear if a section was disabled. This wa ...

Matinees using InterpData Files saved in Content Browser cannot export movies

Tools - Aug 18, 2015

Matinees which are referencing InterpData created in the Content Browser cannot export movies via the Movie Button in Matinee Editor. You receive this error:[Image Removed] Then you receive this e ...

Cannot move instances of a hierarchical static mesh component in the blueprint editor viewport

UE - Gameplay - Components - Apr 12, 2016

Can move individual mesh instances of a regular instanced mesh component in the blueprint editor, but not hierarchical ones. Originally reported as a pull request in [Link Removed], but we rejected ...

Cannot Create a New Project if Windows Username Contains a Special Character

Tools - Oct 26, 2015

If you have a windows username with a special character (in this case, it was ^), the launcher will not allow you to create a new project, and a warning appears indicating that the path cannot conta ...

Spawning Component with Exposed on Spawn Variables Returns Incorrect Owner

UE - Gameplay - Components - Jan 12, 2016

Attempting to get the owner of an Actor Component that contains an exposed variable will return the Spawner blueprint's display name instead of the Spawned Actor it is added to. Found in 4.10.2 bin ...

Duplicating a Function Containing Add Child Actor Component Causes Changes Made to the Duplicate to be Saved to the Original

UE - Gameplay - Blueprint - Nov 9, 2015

When you create a function containing an Add Child Actor Component node, duplicate that function, and then change the Child Actor Class option in the duplicate, the changes are also saved to the ori ...

Landscape components render black

UE - LD & Modeling - Terrain - Landscape - Dec 1, 2016

Workaround:Open the Landscape Material and click SaveReload the level Landscape components render black upon first-time compile. Observed in QA-Landscape - several chunks of the Landscape were bla ...