Generate Particle Event Blueprint node doesnt generate particles at relative "InLocation"

UE - Niagara - Apr 3, 2018

The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Par ...

[CrashReport] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:964]

UE - Anim - Sequencer - Oct 5, 2017

This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...

[CrashReport] PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293]

UE - Simulation - Physics - Nov 23, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled

UE - Platform - Mobile - Sep 5, 2018

Blueprint Projects can't make APK without compiled .so Error when packaging for Android with any Plugin Disabled. Also seeing Gradle errors if SteamVR plugin is disabled. Setting min version to 14 ...

GAS: RemoveReplicatedLooseGameplayTag on unadded tag causes it to be replicated

UE - Gameplay - Gameplay Ability System - Nov 17, 2022

A UDN user found that calling AbilitySystemComponent->RemoveReplicatedLooseGameplayTag(TagToRemove); while the gameplay tag was not in the TagMap, will create an entry for it with count 0, see ...

Color swatches in Blueprints (linear color or color) should be drawn like the details panels does, to indicate alpha values

UE - Gameplay - Blueprint - Apr 27, 2015

When assigning a Linear Color Value to a Color Input or Linear Color Variable from a Make Linear Color Node, the Alpha Value is reset to a value of 0 when node is disconnected. Also Confirmed in Ma ...

Ensure triggers when undoing change to newly created variable

UE - Gameplay - Blueprint - Sep 28, 2018

Ensure will trigger when undo reverts text to default value. "This triggers an ensure because the undo ends up calling SKismetInspector::ShowDetailsForObjects(), which forces the keyboard focus to ...

Editor crashes when assigning Landscape layer info while Forward Shading is enabled

UE - LD & Modeling - Terrain - Landscape - Nov 7, 2017

Crash occurs when Forward Shading is enabled in Forward Rendering Options User noted that if "Support Stationary Skylight" in Project Settings > Rendering > Shader Permutation Reduction is disabled ...

[CrashReport] Crash related to launching Tutorials - UE4Editor_Core!FText::FText()

Tools - Jul 5, 2017

This is a common crash occurring in the 4.16.2 release. Records indicate this has also occurred in 4.16.0 and 4.16.1, but with less apparent frequency. User DescriptionsJust downloaded, clicking ...

HTML5 fails to compile on Mac/Windows - Shipping

UE - Platform - Apple - Jan 13, 2017

HTML5 fails to compile on Mac when built for shipping in binary I did not see this when packaging for development yesterday Does not occur in 4.14.3 The error appears to be WebGL relatedError: Web ...