Custom Collision Preset Settings Not Saving on Foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jun 25, 2018

Custom collision presets will not be saved properly to foliage after closing and reopening the project. Additionally if you make changes to any collision preset in project settings, the foliage will ...

ActorComponent.h BP Node Tooltip Typo on bReset

UE - Gameplay - Jun 25, 2018

Hovering the cursor over the "Reset" part of an "Activate" node shows the wrong tooltip. UnrealEngine/Engine/Source/Runtime/Engine/Classes/Components/ActorComponent.h ...

Hierarchical Instanced Static Mesh appears to be offset

UE - Graphics Features - Jun 25, 2018

When using an instanced static mesh, it appears that the location can differ from that of a static mesh that is created in the same manner. ...

Startup Movies Black Screen in Packaged Projects

Tools - Jun 25, 2018

Startup movies displaying black screen in packaged projects. Tested with 4.20p3 4135216 and 4.21 4157973 ...

High DPI Monitors and Editor Ruler

Tools - Jun 25, 2018

When using a high DPI monitor the Editor ruler will display an incorrect value in relation to the grid scale. ...

DataTable Vertical offset when using Windows scaling above 100%

Tools - Jun 22, 2018

If the windows scaling is set above 100% the rows in a data table will become misaligned as more members are added to the data table. Regression: Yes Did not occur in 4.17 - 3658906 Does occur in ...

Overlap End/Beings when setting actor location

UE - Gameplay - Components - Jun 22, 2018

In the provided example. The player's position is set on tick. This causes the overlap for the collision sphere being used to determine if the hands of the player are overlapping a surface to repeat ...

Skeletal Mesh Attached Via Socket Rotates Collision in Unexpected Manner

UE - Simulation - Physics - Jun 22, 2018

Collision snaps to socket at an unexpected angle. See attached screenshot for breakdown on what is expected and unexpected. Description provided by user: the collider of the root bone is turned - ...

Renaming parent invalidates childs hierarchy

UE - Gameplay - Components - Jun 22, 2018

When renaming the Parent of a Child Blueprint it invalidates the hierarchy of the Child Blueprint and nests its components under the DefaultSceneRoot. This bug was reported in 4.19.2 (CL-4033788) a ...

Audio Components ignoring Start Time set by Play node

UE - Audio - Jun 22, 2018

The Audio Component play with no delay despite there being a wait time being passed in the Play node. This was found in 4.19.2 (CL - 4033788) and tested in 4.18.3 (CL - 3832480), 4.20 Preview 3 ( ...