When changing the size of detail panel for animation state in Animation Blueprint diff tool, GetSelectedProfileName will occur crash

OLD - Anim - Jun 24, 2020

When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName(). So, a followin ...

Animations are not recorded correctly when "Save Record Assets" is enabled.

UE - Anim - Sequencer - Jul 21, 2021

If I disable "Save Record Assets", all animations are recorded. I have checked the implementation of bSaveRecordedAssets, but I am not sure if this is the intended implementation. ...

GPU Lightmass and HLOD not working

UE - Graphics Features - Nov 4, 2022

(Enduring Games) Conversation with customer includes test project within which the config changes are also present for review. ...

Shadow in Sky Reflections

UE - Graphics Features - Lumen - Nov 10, 2023

It looks like the DistantScreenTrace(...) in LumenScreenTracing.ush reports a false positive hit in the dark regions. Using screen trace visualization reports the distance in these regions as 65535. ...

Nanite static mesh components are not individually highlighted when selected

UE - Rendering Architecture - Apr 30, 2024

Non-nanite static mesh components still show an individual highlight outline which individually selected even with other non-nanite static mesh components in the same actor. This is different when t ...

Depth of field and Refraction issue

UE - Rendering Architecture - May 15, 2024

Refraction does not adjust the scene depth texture, leading to a mismatch between Scene Color samples and Scene Depth samples. ...

An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder. That breaks the Reimporting functionality.

UE - Editor - Content Pipeline - Import and Export - Aug 28, 2024

An imported file that resides within the project's folders gets a relative path. That path is not updated it you copy the uasset to another folder, so from the location of the new asset's the relati ...

UserSceneTexture Post Process Material Renders Incorrectly When ScreenPercentage is Below 100

UE - Graphics Features - Dec 17, 2024

When using a UserSceneTexture in a post-process material, a visible rendering issue occurs if the viewport's ScreenPercentage is set to below 100. This issue looks like it might stem from an incorre ...

AfterMotionBlur Translucent Material With Local Exposure Enabled Causing Artifacts

UE - Graphics Features - Feb 20, 2025

When TSR is enabled, translucent materials using the AfterMotionBlur translucency pass cause visual artifacts when local exposure is active. The artifacting is believed to occur because the local ex ...

LastRenderTime does not update when Occlusion Culling is disabled

UE - Graphics Features - Feb 25, 2025

When disabling Occlusion Culling, Components will not have their Last Render Time updated. ...