Touch events may have wrong location from BindTouch delegate

UE - Platform - Mobile - Sep 17, 2015

Only the last touch event's location in the frame is used to send all events for a given finger index. A finder index may be reassigned after a release by another press in the same frame from a ver ...

Graphical Artifacts in Editor with Macs using Certain AMD Graphics Cards

UE - Graphics Features - Sep 17, 2015

Users are reporting black and splotchy like graphical issues in their projects when working on a Mac and using an AMD graphics card. The user in the link provided mentions, "that UE 4.8.3 is withou ...

Add ENGINE_API to UDirectionalLightComponent

UE - Gameplay - Sep 17, 2015

As per forum post all other light component clases (PointLightComponent, SpotLightComponent etc) all have ENGINE_API but DirectionLightComponent does not. If only for consistency it should but also ...

Converting a landscape to blueprint crashes editor

UE - Gameplay - Blueprint - Sep 17, 2015

Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...

Cannot click the create new project button on a monitor with 1366 x 768 resolution

Tools - Sep 17, 2015

If a user has a 1366 by 768 monitor resolution and uses the File > Create New project option, then the user will not be able to click the green button at the bottom of the window that actually allow ...

Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...

Altering an array value in a structure causes the menu to collapse

UE - Gameplay - Blueprint - Sep 16, 2015

When making any alteration to an array within a UDS the drop-down menu for the array collapses. Regression: Yes Works: 2689999 Broken: 2693272 ...

Misspelling in Editor Preferences: Experimental

Tools - Sep 16, 2015

UE4.9.1 under Editor Preference3s ->Experimental -> Cooking it says "Iterative cooking for builds launched [form] the editor." Correction: [from] ...

Level Blueprint's Parent Class can be set to another Level Blueprint's generated class

UE - Gameplay - Blueprint - Sep 16, 2015

You can assign the Parent Class of Level Blueprint to be the generated class of another Level Blueprint, which gives you the following "Graph is linked to object(s) in external map" error if you try ...

Renaming components in blueprints resets default values for all instances

UE - Gameplay - Blueprint - Sep 15, 2015

Renaming a blueprint component and presing ocmpile will reset any altered instances of the blueprint to default values. ...