Volumes visible on screen cannot be selected with box selection if "Box Select Occluded Objects" is enabled

UE - Editor - Verse Class Editor - May 22, 2024

When using box selection with "Box Select Occluded Objects" enabled, volumes in the box selection zone are not able to be selected. ...

When changing the Visibility of a RetainerBox wrapped widget to “Not Hit-Testable(Self&AllChildren)”, the widget incorrectly accepts the hit test

UE - AI Workflows - UI Systems - UMG - Jan 28, 2025

The result of changing the Visibility of a widget placed as a child of RetainerBox is not reflected. Here we have disabled hittest for the Button widget, but hittest is incorrectly accepted. This is ...

Windowed game window can restore to the wrong size due to DPI Awareness is configured after setting initial window size

UE - Rendering - Features - Jul 31, 2025

If in use, DPI Awareness is set after the initial window size is set. For a Windowed window, the settings are unable to restore the prior resolution settings on an application restart due to the pr ...

Media Player assets do not play in packaged games or in standalone

Tools - Mar 8, 2016

Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...

Subtitles don't appear in matinee when scrubbing.

Tools - Sep 9, 2016

When verifying [Link Removed] (GitHub 2762 : Correct subtitle rendering when scrubbing) I found that subtitles will not render while scrubbing the matinee. [Link Removed] has since been closed, but ...

Skeletal Meshes keep reference to unused Material IDs

UE - Editor - Content Pipeline - Import and Export - Sep 7, 2016

When importing a FBX with multiple materials and some of them are unused from their setup, they will still be referenced by the skeletal mesh in the Details Panel in the level editor, but in the Per ...

[CrashReport] Linux crash - FVulkanSwapChain::AcquireImageIndex

UE - Platform - Linux - Sep 7, 2017

This is an uncommon Linux crash that has occurred for a few users in 4.17 and 4.18 (not yet released) ...

[CrashReport] Linux crash - FStatsThreadState::ProcessNonFrameStats

UE - Platform - Linux - Sep 21, 2017

This is a somewhat common Linux crash that has occurred since 4.16. The callstack shares some similarities to [Link Removed] ...

Sequential Level Loading in Python causes Crash

UE - Editor - Workflow Systems - Apr 16, 2019

Loading all the levels selected in the Content Browser and running the aforementioned Python script causes the editor to crash Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...

"showdebug abilitysystem" shows incorrect attribute stats for debug target

UE - Gameplay - Mar 11, 2020

When using 'showdebug abilitysystem' and switching debug target actor with Page Up and Page Down. It will not change to show the debug attributes info for the new target. The debug will still only s ...