Morph Targets flicker Randomly in Slave Mesh

OLD - Anim - Oct 1, 2015

When a mesh is slave to a master mesh, its morph targets will flicker when Played in Editor. This does not occure with the same assets in 4.8. This has been reported by at least two different use ...

Components stop reporting overlap after a certain amount of actors are attached

UE - Simulation - Physics - Jun 5, 2017

Components stop reporting overlap after a certain amount of actors are attached Warning Trying to simulate physics on ''/Game/UEDPIE_0_Level1.Level1:PersistentLevel.Cube7.StaticMeshComponent0'' but ...

Crash when breaking Level Instance within Data Layer Asset

UE - World Creation - Worldbuilding Tools - World Partition - Feb 2, 2023

A crash occurs when breaking a level instance contained in a data layer.  This does not occur in 5.0.3, however the behaviors of Data Layers are different in 5.1 where the Data Layer asset is added ...

Editor Crashes when placing a widget blueprint from one widget blueprint into another via the user created section

UE - Editor - UI Systems - Oct 8, 2014

CHANGELIST: 4.5.0-2316912 CRASHREPORT: Did not produce an error report CALLSTACK: Did not produce an error report DESCRIPTION:   Editor Crashes when placing a widget blueprint from one widget b ...

BP: DEBUG: Debug filter automatically switches to one of the instances of blueprint which doesn t let user debug other instances of blueprint

UE - Gameplay - Blueprint - Aug 5, 2014

GameVersion Branch: UE4 Configuration: Main Version: 2242091 CommandLine:qagame -log Label: GUBP Node Shared_LabelPromotable built from changelist 2242091 DESCRIPTION: Debug filter automatically sw ...

Light as If Static setting does not Persist when Re-opening Project

Tools - Apr 28, 2016

This bug was originally entered back in 4.8 as [Link Removed], but was closed as by design. The reason was, the mesh did not have Lightmap UVs, so using the 'Light as If Static' option would not wor ...

[CrashReport] UE4Editor_Engine!UModelComponent::GetPhysicsTriMeshData() [modelcomponent.cpp:674]

UE - Simulation - Physics - Sep 12, 2017

This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...

TMap Contains Node Returns False Incorrectly Under Specific Circumstances

Tools - Nov 20, 2019

The Contains node doesn't return an existing row from a data table under specific circumstances. This didn't occur when the struct the data table is based on was made via blueprints or there are mor ...

UClass::SparseClassDataStruct null at editor-time for child blueprints until compile

UE - Framework - Blueprint - May 29, 2024

Child blueprints of a blueprint of a native actor class with sparse data can have an incorrectly null SparseClassDataStruct value, and thus fail to initialzie their SparseClassData. This affects edi ...

[CrashReport] UE4Editor_Renderer!TStaticMeshDrawList<TBasePassDrawingPolicy<FUniformLightMapPolicy> >::GetUsedPrimitivesBasedOnMaterials() [staticmeshdrawlist.inl:868]

UE - Graphics Features - Feb 19, 2016

This Jira was entered due to a high number of occurrences in 4.11 Preview 5. Error message: Assertion failed: !Proxy->IsDeleted() [Link Removed] [Line: 867] Source Context: 853 { 854 ...