While in ES 3.1 - lighting on movable meshes from static directional light appears to be rotated 90 degrees. The direction of light on movable mesh, both static mesh and skeletal mesh, doesn't match ...
Add a light to a blueprint Move it away from the origin Right click on the component and duplicate it Notice that the new light is now a child of the previous light and that its transform is now in ...
Lighting is unbuilt in all levels in Content Examples. Multiple warnings appear in the log "Discarding cached lighting data which will cause lighting to be unbuilt" LogStaticMesh:Warning: Cached co ...
Currently changing variables like Speed via BP/C++ has no affect. We need to add funcs like SetSpeed that also update the proxy. Would be nice to make the vars private as well. ...
The Thumbnail Tab in the Material Attributes does not effect the actual Content Browser Thumbnail Preview. The only way to current change it is edit it via the Edit Thumbnail Preview via the Conten ...
The Project ID settings, Generate and Invalidate, do not change the Project ID. ...
Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014 Dynamic Parameters cannot be used with a Beam Emitter, they pass no ...
On component activated (Particle system) doesn't trigger correctly it does however work for the character movement component and the mesh component. If you select the print as a break point the eng ...
Static Meshes are not being visibly culled within the bounds of a Cull Distance Volume, until the user presses Play in Editor. I attempted to locate a visualizer or show flag within the viewport or ...
The if/else statement that defines GetLocalizationTargetByName has the same code in both the if portion and else portion. This means that the same code is executed regardless of the evaluation of t ...