It is believed that If Should Block On Load is TRUE, the entire game should freeze up until the entire level is loaded. Then If Should Block On Load is FALSE, the game continues to play while the le ...
Using a Xbox 360 controller on an Android device works except that the DPad input is not registered. This same issue does not occur with Xbox One controllers. Regression?: No This occurs in 4.18 ...
Within the declaration of the APlayerCameraManager class, the GetActorLocation and GetActorRotation functions have mixed up Tooltips Result: Tooltip says to use GetCameraRotation for the GetActorLo ...
When packaging a resized structure array it changes the array value to a large incorrect number. Testing the struct in PIE yields expected results. ...
When simulating physics on multiple objects, they appears to jitter and shake on the client. This can lead to differences between the server and the client. This is especially show cased when runnin ...
It is currently not possible to set variable values of an actor component, instanced in the level, by using the "details" pane. The Actor's construction script will only evaluate the variable defaul ...
It has no problem in 4.18 ...
Stub functions generated for unconverted assets as dependencies of nativized assets do not properly handle output parameters (the result is not assigned after the ProcessEvent() call). Suggested fi ...
Reported on UDN (see Additional Info URL). Looking at code, we call USkeletalMesh::AllocateResourceForRendering for every LOD, but we should only call it once. Need to check if our SkelMeshMerge t ...