When an Instanced Static Mesh Component (ISMC) uses a material with a non-zero Max World Position Offset Displacement, the bounds are correctly expanded at initialization. However, after calling Upd ...
Textures at an index, other than 0, cannot be sampled from a Virtual Texture Collection in a material. When using the Texture Collection and Texture Object From Collection material nodes, with a Vir ...
A crash occurs after dragging an 'Empty Character' actor into the viewport and attempting to add the 'PuzzlePlayerController' as a component by dragging it into the components list via the 'Details' ...
Bug generated from crash reporter. This crash has been found in 4.7.6 and still occurs in 4.8.3 and 4.9.2 to users. One user in particular still, and he experiences it often. I have not been able ...
MOBILE PACKAGING WIZARD cannot find maps when the project's path is located in the default path (C:\Users\User.Account\Documents\Unreal Projects) ...
If a user launches a project in Standalone mode and has a Startup movie while the audio devices on the computer are disabled, the movie will fail to play. As soon as you re-enable an audio device, ...
Materials are rendering now in the preview pane with artifacts caused by the change in the reflection skybox. This can clearly be seen in 4.12 and later by enabling the reflections view in the previ ...
Not a regression as it occurs in 4.14.3 ...
Foliage instances are culling incorrectly and seem to cull based off of the landscape components and/or entire foliage clusters. Regression? Yes, this issue does not occur in the 4.14.3 binary rele ...
When enabling Daydream on Android devices and uploading it to Google PlayStore, the devices are lowered to 7. ...