UBX Collision Does Not Resize With Mesh When Scaled

OLD - Anim - Feb 19, 2018

-An asset with UBX collision created in Maya(2016), does not scale with it's collision when brought into Unreal -Scale one axis at a time and not the asset as a whole -Collision not generated on im ...

Automatic signing doesn't work with For Distribution

UE - Platform - Mobile - Feb 19, 2018

Code Signing Error: ACS_BPm has conflicting provisioning settings. ACS_BPm is automatically signed for development, but a conflicting code signing identity iPhone Distribution has been manually specif ...

Can't set Event replication settings when delegate output pin is connected

UE - Gameplay - Blueprint Editor - Feb 19, 2018

User Reported Bug Replication Settings no longer editable after event delegate is connected. Doesn't seem to affect functionality, only UI. (replication settings stay as set before plugging delega ...

Problems with high DPI settings and paper2d

Tools - Feb 19, 2018

This appears to be a regression as the issue does not occur in 4.17.  When setting the windows scaling to anything greater than 100% the tile map selector from Paper2D is off. Clicking on the tile ...

[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Graphics Features - Feb 17, 2018

No user comments in crash group 108 #endif 109 void* NewPtr = NULL; 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs ...

[CrashReport] VCRUNTIME140!memcpy() [memcpy.asm:166]

UE - Foundation - Core - Feb 17, 2018

No user comments in crash group ...

[CrashReport] UE4Editor_ApplicationCore!FWindowsWindow::ReshapeWindow() [windowswindow.cpp:465]

Tools - Feb 17, 2018

No user comments in crash group 450 NewHeight = FMath::Max( NewHeight, FMath::Min( OldHeight, MinRetainedHeight ) ); 451 } 452 453 if (IsMaximized()) 454 ...

Vive: Trigger haptic has a low chance to not play

UE - Platform - XR - Feb 17, 2018

Occasionally the haptics will not response to a trigger pull on the vive wands. It's about 2/15 will skip response. ...

Objects with Translucent Blend Mode Material Aren't Affected by Refraction

UE - Graphics Features - Feb 16, 2018

There is an issue occurring where Objects with Translucent Blend Mode Material Aren't Affected by Refraction. This affects any translucent material regardless of the translucent materials settings. ...

Editor Crashes When Trying to Render Canvas From Blueprint

UE - Graphics Features - Feb 15, 2018

This occurs in 4.19p but not in 4.18. Per User: As of current preview, there is no possibility to render in blueprint using canvas, (UCanvas::K2_DrawMaterialTriangle always ends up with assert in  ...