After creating the example generator that is displayed at the bottom of the documentation linked below, a crash will occur if the Generated Item Type is set to EnvQueryItemType_Actor (which is the d ...
AnimBlueprintLog: Error: Current state is a conduit and will reset to ref pose. This can happen if a conduit is an entry state and there isn't at least one valid transition to take. State Machine(Te ...
This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...
This is a common crash that appears to have started in the 4.16.1 hotfix, but has occurred with more frequency in 4.16.2. User DescriptionsAfter the blueprint tutorial, I pressed "play", pressed ES ...
The following ensure was encountered in the output log:UE4Editor_Engine!FPrimitiveSceneProxy::VerifyUsedMaterial() primitivesceneproxy.cpp:598 UE4Editor_Engine!FMeshElementCollector::AddMesh() sce ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 336 337 if (bHasRotationKeys) 338 { 339 TSharedRef<FStru ...
In certain circumstances, when a derived blueprint is compiled, all properties from its inherited components can be silently reset to defaults on instances placed on the current level. This results ...
Having an actor blueprint (A) that contains an array variable of references to another actor (B) that is connected to a Length node and a Vector array that is connected to a ForEachLoop causes bluep ...
Crash Reporter information added for 4.7.2 - 4.7.6 Also Reproduced in Main Promotable-CL-2527312 Crashes from current engine seem to be predominately from Open World Content Assets. including Rep ...
Crashes when playing Niagara particles with the following conditions enabled. It crashes only when stompmalloc is enabled, not when disabled. Enable Ray tracingEnable Compress Attributes in System P ...