Pivoting around an object does not appear to work when piloting an object in the editor

Tools - May 21, 2019

The pivoting feature (Alt + Left mouse button) appears to have been remove when piloting objects in the editor ...

Package game fails after creating plugin through editor

Tools - Sep 3, 2015

After creating a plugin in using the New Plugin button in the editor the project will fail to compile. ...

Text block reference does not appear to update when its parent is added as a child to another widget

UE - Editor - UI Systems - Apr 14, 2016

Text block reference does not appear to update when its parent is added as a child to another widget ...

Typo in Material Editor Tooltip

UE - Rendering Architecture - Materials - Jan 26, 2017

There is a small typo typo in the Material editor. For the tool tip for the apply button, it says, "it's" when it should be "its." (See attached image.) ...

Cannot Undo Comment Creation in Material Editor. Not in Undo History

UE - Rendering Architecture - Materials - Oct 4, 2016

Cannot undo the creation of a comment in the material editor. When creating the comment, it automatically has you rename the comment. When hitting Ctrl Z, you undo the renaming action, but never the ...

Errors occur when moving duplicated Material Instances

UE - Rendering Architecture - Materials - Feb 9, 2023

Licensees have reported that two UMaterialInterfaceEditorOnlyData objects are being created for duplicated assets, causing a name conflict when renaming. ...

Blueprint with instance static mesh from construction script will cause crash when using the build then build geometry

Tools - Mar 12, 2015

When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...

When adding a custom enumeration blueprint to a nested widget the project will crash

UE - Editor - UI Systems - Dec 8, 2014

A user made an Enumeration blueprint that is used to reset position and to quit the game. This Enum is used in a widget by a button. The button being used is placed inside of another widget that is ...

loading hangs on new level with the new audio engine and media sound components

UE - Audio - Mar 1, 2018

When enabling the AudioDeviceModuleName=AudioMixerXAudio2 setting in the windowsengine.ini file it causes new level loads to lock up. This may be due to the garbage collection stuck in a loop wai ...

Hide unconnected pins not working for GetClassDefaults node.

UE - Gameplay - Blueprint Editor - Mar 18, 2021

The Hide Unconnected Pins button is not working correctly for the GetClassDefaults node. It will hide property pins for the parent class, but not the pins for the referenced class. ...