Crash on checking event track key property after setting static mesh reference element

UE - Anim - Sequencer - Oct 19, 2017

Event track key with a structure containing staticmesh reference. Setting the staticmesh then reopening the property crashed the editor. ...

Compsure crashes when reordering transform passes

UE - Graphics Features - Aug 10, 2020

Re-ording the Transformpass array results in a crash of the engine. Link to repro video: [Link Removed] ...

[CrashReport] UE4Editor_UnrealEd!FAssetData::FAssetData() [assetdata.h:107]

Tools - Feb 22, 2018

No user comments on crash group ...

Garbage Collection crash on Compile attempt

UE - Foundation - Core - Nov 6, 2015

Attempting to compile anything in the editor (blueprint, widget, level bp, etc) will cause the editor to crash. Project Link: [Link Removed] Crash Reporter: [Link Removed] Note This has only been ...

Material Editor Assertion Crash When Collapsing Material Attributes

UE - Rendering - Architecture - Materials - Jul 14, 2022

Collapsed material attribute nodes cause an editor assertion crash in the material editor when viewed or opened. Assertion failed: (Index >= 0) & (Index < ArrayNum): Array index out of bounds: 0 fr ...

Crash when editing gameplay tag query in a structure

UE - Gameplay - Blueprint - Feb 20, 2017

When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...

[CrashReporter] UE4Editor-PropertyEditor!FPropertyNode::GetDiffersFromDefaultForObject(FPropertyItemValueDataTrackerSlate &,UProperty *) [PropertyNode.cpp:1634]

UE - LD & Modeling - Terrain - Landscape - Sep 13, 2019

Generated from CrashReporter ErrorMessage: Unhandled exception Callstack similar to [Link Removed] comments from community: Clicked on a procedural grass node in the Brushify material This ...

Crash Occurs When Attempting to Pass a Struct Containing an int64 into a Blueprint Function

UE - Gameplay - Blueprint - Feb 17, 2016

Attempting to pass a struct containing a variable of a type that is not compatible with blueprints into a blueprint function causes the editor to crash upon PIE. Found in 4.10.2 binary. Reproduced ...

'Malformed sequence hierarchy' ensure hit after modifying sub-sequence tracks

zComponent - Archive - Sep 5, 2025

It's possible for there to be multiple instances of the same sequence in the evaluation states cache if the same sequence is used in multiple sub-sections. Caches are never removed from the evaluat ...