I uploaded a test project. The issue can be reproduced at Iphone8(IOS 11) and Iphone6s(IOS 10.3.2). ...
I think tessellation will be discontinued in the future, but I will report it just in case. The licensee is not keen on fixing this problem. ...
in UE 5.0.2 open TestActor Blueprint compile correct. but in UE 5.1 Blueprint Compile not correct ...
Reproducible with cascaded and virtual shadow maps. Seems to be a regression from 2024.1.2. All TM 2025.x version have this issue. [Image Removed] ...
Arrays that are passed into a Multicast Event as an input are not available on clients who call the function Regression?: Yes This did not occur in 4.19.2 ...
Implementing an interface that contains const functions and later attempting to change these functions to be non-const does not update the status of the functions inside of the actor they are implem ...
Setting r.ScreenPercentage.Editor does not affect the upsampling/downsampling of the viewport in the editor. Regression: YES - the console command correctly adjusted the screen precentage in 4.11.2 ...
Making changes to the EQS Context and moving the Testing Pawn, the Editor crashes. When reopening the Editor, the context is set and the query does generate from that actor/location. This issue was ...
If a log message contains UTF-8 characters like "ő" or any Russian one ("л") it won't be printed to cmd or terminal but it will be printed to the log file. This is a regression from 4.19.2 (CL-40337 ...
There is a one-line fix for this in a shader file, see their PR on GitHub:https://github.com/EpicGames/UnrealEngine/pull/10251/files ...