Changing number of existing UHierarchicalInstancedStaticMeshComponent in Blueprint causes crash.

UE - Graphics Features - Oct 14, 2016

If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...

Build failure packaging for android with GoogleVR plugin enabled

UE - Platform - XR - Oct 12, 2016

Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...

Nav Mesh Not Generating on Static Mesh Created From BSP

UE - AI - Oct 12, 2016

Nav Mesh is not being generated on a static mesh that was converted from a BSP. Found in 4.13.1. Reproduced in 4.12.5 and 4.14 Main CL 3156733 Attached is a screenshot showing the difference betw ...

TArray marked as Instanced in a component class cannot be edited per instance

UE - Gameplay - Blueprint - Oct 11, 2016

If a TArray declared in a component class has the UPROPERTY specifier "Instanced", then attempts to edit an instance of the array in the editor viewport after adding the component to a blueprint doe ...

Beige material is only visible during stylized rendering on tvOS

Docs - Samples - Oct 10, 2016

Can not see anything but a beige background on tvOs ...

Blueprint - Crash when a function takes an event as a parameter

UE - Gameplay - Blueprint - Oct 10, 2016

Looks like maybe we aren't replacing the source delegate function (SignatureFunction) reference on the UDelegateProperty after recompiling the class - the function's owner name has the TRASHCLASS pr ...

Layered Blend Per Bone node doesn't update immediately when adding Branch Filters

OLD - Anim - Oct 7, 2016

When adding Branch Filters to a Layered Blend Per Bone node, the Details panel will not updated immediately. The user will needs to deselect and select the node again to see the added filters. So ...

Crash in VehicleGame Standalone game when attempting to drive

UE - Graphics Features - Oct 6, 2016

This was on an Nvidia Macbook Pro. Doesnt crash on an AMD iMac. ...

Packaged Vehicle and Vehicle advanced templates crash when opened on tvOS and iOS

Tools - Oct 6, 2016

This occurs for both Code and BP Vehicle and VehicleAdvanced projects tested in both DebugGame and Development packaging configurations Devices: tvOS 10.0 iPhone6S+_6241 OS: 9.3.5 ...

Open Level Crash in Gear VR

UE - Platform - XR - Oct 5, 2016

Projects using Open Level (blueprints) or ServerTravel (in C++) will crash the application once it's open on a device using Gear VR Mode. 10-05 18:01:46.451: A/art(19619): sart/runtime/check_jni.cc ...