Crash Occurs When Opening a Second Sequence After Altering the First While Simulating in Editor

UE - Anim - Sequencer - Jan 30, 2018

-When opening a second sequence after altering the one prior(locking and unlocking the camera) while simulating in the editor, leads to a crash -Did not occur in 4.19 Preview 1 -As for the link to ...

Haptic effect for Oculus touch does not last longer than ~2 seconds

UE - Platform - XR - Jan 30, 2018

Haptic effect for Oculus touch does not last longer than around 2 seconds even when set to a longer time. ...

Building Lighting fails when lightmass importance volume scale is large

UE - Graphics Features - Jan 30, 2018

There is an issue when attempting to build lighting with a large lightmass importance volume when you build the lighting the editor freezes. This issue appears to be a regression Versions tested: 4 ...

Audio/Video out of sync after seek

Media Framework - Jan 29, 2018

There is an issue that sometimes occurs when using the seek option in the media player while the Decoder is set to WMF. When this happens the audio desyncs from the video and for the rest of the vid ...

Linux crash upon opening maps in Soul: City content pack

UE - Graphics Features - Jan 29, 2018

Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...

Optimization Viewmode Quad Overdraw Remains on Screen After Switching to Stationary Light Overlap

UE - Graphics Features - Jan 29, 2018

The optimization view mode 'Quad Overdraw' image is not properly cleaned up when switching directly to 'Stationary Light Overlap' view mode. See attached images.  ...

DefaultEngine.ini Configurable Variable change ignored in Standalone (may be a compilation manager issue)

UE - Gameplay - Blueprint Compiler - Jan 29, 2018

If you change a configurable variable's default value in DefaultEngine.ini, the change will be ignored in Standslone mode until you compile and save the variable's blueprint. This causes inconsiste ...

Packaged game/Editor with Stereo Layers crashes when exiting game through steam VR overlay

UE - Platform - XR - Jan 29, 2018

It also happens in VR preview in the editor. ...

[CrashReport] UE4Editor_Landscape!FLandscapeVertexFactory::GetStaticBatchElementVisibility() [landscaperender.cpp:1503]

UE - LD & Modeling - Terrain - Landscape - Jan 26, 2018

No user comments in crash group ...