Collision inconsistently responding to pawn collision

UE - Gameplay - Player Movement - Jun 16, 2015

Actors utilizing overlap or ignore collision for the pawn collision channel are inconsistently responding to pawn actors. In some levels the overlap works correctly, in others, the pawn is blocked b ...

Crash when Listen Server Attempts ServerTravel in Play in New Editor Window

UE - Networking - Jun 9, 2015

JamesG: New callstack on UDN thread points to UNetDriver::TickFlush Editor crashes if a listen server attempts to use the console command ServerTravel while in Play in a New Editor Window. CrashR ...

nonstandard bsp additive brushes cause breaking/artifacting on other bsp brushes when colliding

UE - LD & Modeling - Modeling Tools - BSP - May 14, 2015

if a nonstandard additive bsp brush collides with a standard additive bsp brush, the surfaces of the bsps break and artifact, causing numerous holes in the brushes. ...

Editor crashes when setting return value pin to object variable in widget blueprint

UE - Gameplay - Blueprint - Apr 9, 2015

Editor crashes when attempting to set an object variable to a return value within widget blueprints. Frequency: 2/2 Crashreporter: [Link Removed] ...

Imported tiled landscapes into World Composition Browser have seams between landscape tiles

UE - LD & Modeling - Terrain - Landscape - Mar 19, 2015

Landscape seams appear between world composition browser imported heightmap tiles. Workaround: Run over seam with smoothing tool set to strength 0.0 ...

Get key node is no longer available within the On Analog value change override

UE - Editor - UI Systems - Nov 2, 2015

The user can no longer use a get key node within the On analog value changed override. This was possible in 4.8 ...

Flying pawn ignores landscape collision

UE - Gameplay - Feb 21, 2015

Flying pawn from Flying Template does not collide with landscapes. ...

Actors are deleted when multiple actors from multiple sublevels are moved to the persistent level

Tools - Feb 10, 2015

Actors disappear when multiple actors are selected and are moved from multiple sublevels to the persistent level at the same time. ...

RENDERING: Unchecking Actor Hidden in Game for Actors is not letting them be visible in game

UE - Graphics Features - Jun 19, 2014

CHANGELIST: 2107728 BRANCH: UE4 DESCRIPTION: Unchecking the Actor Hidden in Game checkbox is not allowing a Note or an Ambient Sound be visible when played in the editor    QA REGRESSION? NO    ...

NavModifierComponent doesn't work well with dynamic owner actors

UE - AI - Mar 12, 2015

When a raw NavModifierComponent gets added to a character it cuts a hole in the navmesh (as expected) but doesn't update the location with character's movement. And it should. ...