[Feature Request] User would like to be able to set justification at runtime for multi-line text boxes

UE - Editor - UI Systems - May 8, 2017

User would like to be able to set justification at runtime for multi-line text boxes. Currently only "Get justification" is available in blueprints ...

Skeletal Mesh Simulating Physics will stretch if pawn is driven by "Add Force"

UE - Simulation - Physics - May 8, 2017

Skeletal Mesh Simulating Physics will stretch if pawn is driven by "Add Force". Note, Physics Asset constraint is set to locked on all Linear Limits ...

Blueprint fails to compile when broken struct pin of Get Class Defaults is used

UE - Gameplay - Blueprint - May 8, 2017

When the Get Class Defaults node contains a struct pin, breaking the struct causes the resulting pin to read "StructName_StructVarName". This causes the blueprint to fail to compile if the pin is u ...

Cannot convert Spline Meshes to Static Mesh

Tools - May 10, 2017

Cannot convert Spline Meshes to Static Mesh. Note that the repro deals with a case where there is only one mesh along the spline. If you split the spline more, you'll see that the created static m ...

Crash when updating phsyics simulated box extent during runtime

UE - Simulation - Physics - May 12, 2017

If a Box Collision component is set to simulate physics, calling "Set Box Extent" causes the editor to crash. Workaround: Setting Collision Enabled for the box component to "Physics Only" or "Query ...

Material instances with switches uses large amount of memory

UE - Graphics Features - May 12, 2017

-In our code the base flatten material contains a lot of material switches.- -Another person here found that if an instance material has switches, then shader code is generated for it at cook time ...

Cable Component width set through the Construction Script isn't reflected in the actor Viewport

UE - Gameplay - May 18, 2017

Cable Component width set through the Construction Script isn't reflected in the actor Viewport User Description: When a Cable Component is created within the construction script and then the Cabl ...

Crash occurs from change of inner struct value with TMap variable of outer struct

UE - Gameplay - Blueprint - May 22, 2017

A crash occurs from the change of inner struct value with TMap variable of an outer struct. This crash does not occur if you change the variable type as a substitution for the last step. Regression ...

NumPublicConnections and NumOpenPublicConnections Always Returning 0 Using Steam OSS

UE - Online - May 24, 2017

When attempting to get the NumPublicConnections or NumOpenPublicConnections, they are always returning 0 when using SteamOSS. ...

World Position Offset causing Cracks in Meshes on certain iOS Devices

UE - Platform - Mobile - May 24, 2017

When using World Position Offset and pushing verts of a mesh, cracks appear on the surface using WPO when deployed to an certain iOS devices. I used the Mobile Previewer to compare results to how t ...