Removing components from Landscape with simplified collision results in assertion

UE - LD & Modeling - Terrain - Landscape - May 18, 2017

Performing operations on a Landscape with simplified collision can result in an assertion ...

Crash when altering the values of a custom struct element in a Tmap

UE - Gameplay - Blueprint Compiler - Jun 27, 2017

If the values of the elements in a Tmap are altered for a Tmap that is using a custom struct, the editor will crash on compile. ...

Crash occurs with gameplay tag map variable compiles with default value changed

UE - Gameplay - Blueprint - Jun 28, 2017

there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue i ...

Crash occurs when debug filter pop out tab is clicked while in line tab is present

UE - Editor - UI Systems - Slate - Jun 29, 2017

There is a crash that is occuring when resizing windows with the debug filter popped out. The Debug filter that gets popped out is persistant and does not disappear when the the in line option appea ...

Unable to set a Destructible Mesh Component for an blueprint instance in the level

OLD - Anim - Jun 29, 2017

Unable to set a Destructible Mesh Component for an blueprint instance in the level. All other components can be set this way. ...

Motion blur on single frames when character and camera are moving together

UE - Graphics Features - Jul 5, 2017

Motion blur on single frames when character and camera are moving together. Cannot tell what is causing this. There is no pop in the character animation and the only thing I can imagine is that th ...

Drag and Drop Import option allows folders with space in name

UE - Editor - Content Pipeline - Import and Export - Jul 7, 2017

By using the drag and drop import feature, users can import files that contain spaces in the name. This causes an error in the editor where files inside it cannot save because of the name. Renaming ...

Mouse acts as touch in content browser after alt+tabbing out of a PIE session that contains Virtual Joy Sticks

Tools - Jul 6, 2017

If the user alt+tabs out of the editor while using a virtual joy stick in pie, it will cause the mouse to use touch inputs. One example of this would be clicking the content folder which will then t ...

Camera Cut Tracks are stuck on last frame when using "Stop and Go To End"

UE - Anim - Sequencer - Jul 13, 2017

Camera does not return to player camera after "Stop and Go to End" is used. ...

Unable to locally rotate individual foliage

UE - World Creation - Worldbuilding Tools - Foliage - Jul 14, 2017

Unable to locally rotate individual foliage. This seems to have been a limitation of the foliage tool from it's creation. Licensee Description: I would like to ask if there is any way how to preve ...