When the viewport Surface Snapping window has focus and text is entered, it will use the text as search keywords. When the window is closed, the text is not cleared the next time the window is open ...
There also does not appear to be any code to handle r.ForceLOD for HISMs. ...
RenderDoc plugin settings will be reset on project restart. Saved\Config\Windows\RenderDocPlugin.ini does get created, but values from the ini file do not seem to get loaded. ...
The following errors occur when the user quits a Launch On session from the editor:LogPlayLevel: QAGame: [2017.06.20-16.26.03:085][292]LogScriptCore: Error: Script Msg: A null object was passed as a ...
There is a crash occurring with a packaged game that has a Struct containing an Enum inside of it, as well as having the nativization on, the issue does not occur if Nativization is turned off. The ...
Editor session crashes applying Built Lighting in a level containing Static Foliage. Note: this crash does not occur if the Instanced Foliage Mesh has mobility set to "Movable" within the Foliage D ...
When "Use Single Process" is off (unchecked/false) and "Play as Client" is selected, using the console command "Open [LevelName]" causes the editor to crash Regression: No - same behavior occurs in ...
Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...
Crash when removing edges in Geometry mode. Seems to happen when trying to remove all edges from a side. ...
When adding a variable of collision profile name type to an actor(as editable), its value gets reset when the instance becomes a part of multiple selection. ...