Piloting character actor with camera not working properly

Tools - Jun 11, 2015

When using the pilot function a character actor with a camera actor cannot move around properly. This issue may be due to something with the LevelEditorViewport.cpp UpdateViewForLockedActor function ...

Crash when Scrubbing Matinee Slider with Sound Wave using Subtitles

Tools - Jun 11, 2015

A crash occurs when scrubbing the matinee slider with a 'Sound Wave' that has 'Subtitles' enabled. You need to enable 'Subtitles' within the settings of the asset. Tested issue in 4.7.6 and did no ...

User Play Space Rot does not change anything in Client Play Camera Shake

UE - Gameplay - Jun 11, 2015

User does not change anything in Client Play Camera Shake. Reproduced in 4.8 and Main (//depot/UE4/Promotable-CL-2581498). This is a Regression: it works as expected in 4.7.6 ...

Crash when Applying Hole Material to Imported Tiled Landscape with World Composition

UE - LD & Modeling - Terrain - Landscape - Jun 11, 2015

A crash occurs when importing a tiled landscape, via the 'Levels' window with World Composition enabled, and applying a material to the 'Hole Material' slot. You can also re-apply a default material ...

Oculus DK1 does not work with Mac

UE - Platform - XR - Jun 11, 2015

Could not get the Get the stereo mode to work for the DK1 on the Mac. There is no preview, Alt+ Enter does not work, and the command "Stereo on" does not work. ...

Crash when Listen Server Attempts ServerTravel in Play in New Editor Window

UE - Networking - Jun 9, 2015

JamesG: New callstack on UDN thread points to UNetDriver::TickFlush Editor crashes if a listen server attempts to use the console command ServerTravel while in Play in a New Editor Window. CrashR ...

Blocking volumes moved into sublevels from the persistent level do not correctly function in standalone game

Tools - Jun 9, 2015

If a blocking volume is created in the persistent level and then moved to a sublevel, it will no longer correctly block objects in standalone game. ...

Local variables in Blueprint functions don't support default values of Custom Structs

UE - Gameplay - Blueprint - Jun 9, 2015

I make a custom struct and assign default values to it's member floats, etc. When I use that in a Blueprint, the defaults work as expected. However, when I reference it as a local variable in a BP f ...

Editor freezes then crashes while attempting to save during PIE

UE - Gameplay - Blueprint - Jun 8, 2015

A level blueprint that has blueprint functions on keybound events freezes and crashes when in PIE and save is pressed. Frequency: 7/7 Crashreporter: [Link Removed] Note: If all level blueprint n ...

The Child Actor Component cannot be selected in the Blueprint Editor Viewport

UE - Gameplay - Jun 8, 2015

The Child Actor Component cannot be selected in the Blueprint Editor Viewport. Selecting the Child Actor Component in the Components tab is the only way to select the component. Reproduced in 4.7.6 ...