Cannot set GenerateOverlapEvents flag on Landscape

UE - LD & Modeling - Terrain - Landscape - Feb 4, 2015

Licensee requests the GenerateOverlapEvents flag be exposed for landscape similar to how it is for staticmeshes. ...

Physics not reacting correctly with physical material if velocity is not high enough

UE - Simulation - Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

Play from here not correctly spawning player when high value used in grid snapping

Tools - Feb 3, 2015

Play from Here incorrectly adjusts player spawn when large grid snap values are used. ...

Users project crashes when trying to open a Widget blueprint

UE - Editor - UI Systems - Feb 3, 2015

When trying to open a one of the widgets in this users project, the editor crashes. ...

Non-Power of 2 images are not rendering on iOS devices

UE - Platform - Mobile - Feb 2, 2015

If you create a UMG with an image in the Umg that is not a power of 2, The image will not appear on an iOS device. Tested this on a Android device (Nexus 5 with ETC1 and ATC. PVRTC will not allow t ...

Dragging and dropping a button into the designer tab of a widget blueprint in 4.8 will crash the engine

UE - Gameplay - Blueprint - Feb 2, 2015

If a user tries to add a button to the designer tab of a widget blueprint the editor will crash. ...

Users custom AI-heavy project crashes if anything is Built

UE - Gameplay - Feb 2, 2015

Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...

Fwd: Empty folders won't save w/ project

UE - Editor - Content Pipeline - Content Browser - Feb 2, 2015

When starting a new project, I know I will need the same or similar hierarchy of folders. I like to create these in advance of populating them with content. These empty folders are purged once the ...

Cooker: When cooking all maps, all assets are cooked even if not referenced by any level

UE - Foundation - Core - Cooker - Feb 2, 2015

I noticed that if you cook with -allmaps instead of specifying each map like -map=map1+map2..., that it seems to cook all assets in your game's content folder, whether or not it's used in any maps o ...

BoxCollision component must be simulating physics in order for collision and hit events to work

UE - Simulation - Physics - Jan 30, 2015

BoxCollision component must be simulating physics in order for collision and hit events to work. Note: This testbed doesn't contain print outs of the hit events due to an existing bug with adding e ...