An assert fails when opening the TM-ShaderModels map in QAGame with the -onethread argument. The crash does not occur on any other maps tested. Two other ensure occur before the assert, those issues ...
Observed on all native platforms ...
When the user switches between profiles in Preview Scene Settings, the lighting rig rotation changes randomly, and doesn't stick with the rotation that was set in the profile. ...
Noticing that the last frame of a sequence does not render out properly. ...
Crash when using a Self reference with a Custom Event variable that is using Pass By Reference. The crash only seems to occur if the setup was created in the Player Controller class. This was origi ...
Depending on how a Blueprint is created from a custom User Widget code class, the resulting Blueprint may not be a Widget Blueprint as expected. Right-clicking on the code class in the Content Brows ...
With the Post Process Settings overhaul complete, Dirt Mask options have been split out of Bloom. Dirt Mask Intensity, however, is still within Bloom. This leads to an inconsistent user experience. ...
While going through a GPU pass, film setting in post processing isn't working as expected. This does not seem to be GPU specific The displays should resemble the images in the documentation - PPE ...
This does not occur in 4.13.2 at CL 3172292 ...
A licensee has reported that gaining focus of a UE4 game window by clicking the window's title bar results in the game only receiving keyboard input and no mouse input until you also click in the ga ...