When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...
When clicking on an object EndInputTouch sometimes fires on the press instead of the release. This was not an issue in 4.19.2 (CL-4033788) and is a regression. However the functionality doesn't appe ...
From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...
Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...
AI Move To Location causes AI to lose velocity each time it is called, resulting in a freeze in movement on each call. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.0 (CL 3106830) Funct ...
Users are unable to rename a variable using the right-click menu within Blueprints, and the sources panel within the Content Browser. Regression? Yes. I tested the functionality of the right-click ...
In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...
The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...
The proposed solution here is to make the casing of the path provided to the hashing function for the mutex consistent with something like:publicstatic string GetUniqueMutexForPath(string Name, stri ...
A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not pr ...