Reordering Instance Editable arrays in a Character Blueprint breaks the array

Tools - Nov 14, 2017

When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...

Clicking on object causes EndInputTouch to fire on the press instead of the release

UE - Editor - UI Systems - Slate - Sep 18, 2018

When clicking on an object EndInputTouch sometimes fires on the press instead of the release. This was not an issue in 4.19.2 (CL-4033788) and is a regression. However the functionality doesn't appe ...

Animation insights crash with linked anim graphs

OLD - Anim - Aug 25, 2020

From this UDN: https://udn.unrealengine.com/questions/601647/animation-insights-crash.html Looks like we need to cache the function index in FAnimNode_LinkedAnimGraph::DynamicLink and apply the sa ...

RGB/UINT10 HDR Format not using ST.2084

UE - Rendering Architecture - RHI - Aug 23, 2021

Specification here: [Link Removed] Which is mirrored in engine in FD3D12DynamicRHI::Init (for example): [Image Removed] However, FWindowsPlatformMisc::ChooseHDRDeviceAndColorGamut always returns ...

AI Move To Location zeros velocity each call, causing the AI Pawn to freeze if told to move again before reaching destination

UE - AI - Sep 12, 2016

AI Move To Location causes AI to lose velocity each time it is called, resulting in a freeze in movement on each call. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.0 (CL 3106830) Funct ...

Unable to Rename using the Right-Click Menu on El Capitan in Blueprints and Sources Panel

UE - Platform - Apple - Apr 4, 2016

Users are unable to rename a variable using the right-click menu within Blueprints, and the sources panel within the Content Browser. Regression? Yes. I tested the functionality of the right-click ...

-binnedmalloc is broken on Linux

UE - Platform - Linux - Oct 31, 2016

In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...

Can not find abstract class in actor class dropdown list in GetAllActorsOfClass node

UE - Gameplay - Blueprint - Dec 15, 2020

The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...

WaitMutex behaves poorly when there are casing differences in the same path

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 5, 2021

The proposed solution here is to make the casing of the path provided to the hashing function for the mutex consistent with something like:publicstatic string GetUniqueMutexForPath(string Name, stri ...

Crash when FVolumetricRenderTargetViewStateData::Mode is not properly initialized

UE - Graphics Features - Jan 15, 2025

A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not pr ...