AI Move To Location zeros velocity each call, causing the AI Pawn to freeze if told to move again before reaching destination

UE - AI - Sep 12, 2016

AI Move To Location causes AI to lose velocity each time it is called, resulting in a freeze in movement on each call. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.0 (CL 3106830) Funct ...

Unable to Rename using the Right-Click Menu on El Capitan in Blueprints and Sources Panel

UE - Platform - Apple - Apr 4, 2016

Users are unable to rename a variable using the right-click menu within Blueprints, and the sources panel within the Content Browser. Regression? Yes. I tested the functionality of the right-click ...

-binnedmalloc is broken on Linux

UE - Platform - Linux - Oct 31, 2016

In 4.13 launching a linux game with -binnedmalloc will use the binned allocator. In 4.14 the command line was accidentally changed to -binnedmalloc1 while making other changes. It is still -binnedm ...

Can not find abstract class in actor class dropdown list in GetAllActorsOfClass node

UE - Gameplay - Blueprint - Dec 15, 2020

The behavior of non-variable class pins has changed in 4.26 where abstract classes like AInfo are being excluded from class pickers for general utility functions like GetAllActorsOfClass. This is no ...

WaitMutex behaves poorly when there are casing differences in the same path

UE - Foundation - Cpp Tools - UnrealBuildTool - Jan 5, 2021

The proposed solution here is to make the casing of the path provided to the hashing function for the mutex consistent with something like:publicstatic string GetUniqueMutexForPath(string Name, stri ...

Crash when FVolumetricRenderTargetViewStateData::Mode is not properly initialized

UE - Graphics Features - Jan 15, 2025

A licensee has reported that occasionally a race condition triggers a crash during the initialization of FVolumetricRenderTargetViewStateData. If FVolumetricRenderTargetViewStateData::Mode is not pr ...

Some reset to default buttons not appearing for UMG Appearance

UE - Editor - UI Systems - Aug 19, 2016

Some reset to default buttons not appearing for UMG Appearance. This seems to only affect the Categories like Brush, Style or categories under Style like Normal/Hovered. Individual properties rese ...

Connection is broken between Custom event and Collapsed Graph, which is promoted to Macro

UE - Gameplay - Blueprint - Oct 8, 2020

When user promotes collapsed graph that has connection to custom event to macro, connection between that custom event and new macro is brokenThis is not the case when directly collapsing selected no ...

Print String on Event Tick not working as expected with Cinematic Camera Actor in Blueprint

UE - Anim - Sequencer - Sep 29, 2016

Print String does not persist when called on Event Tick within a Cinematic Camera Actor Blueprint. This could be problematic if users have a cinematic camera in their blueprints and using Event Tic ...

AI MoveTo Blueprint node will zero velocity on Pawn when called, causing a freeze if the Pawn is already moving

UE - AI - Oct 4, 2016

AI MoveTo Blueprint node will zero velocity, causing a stop when a new destination is set if the Pawn is currently moving. Regression: Yes Worked: 4.12.5 (CL 3039270) Broken: 4.13.1 (CL 3142249) F ...