When ParallelExecutor is enabled, Japanese build output of VisualStudio garbled

UE - Foundation - Cpp Tools - Sep 19, 2018

From UE4.20, Japanese build output of VisualStudio garbled. Below is a comparison between 4.19 and 4.20. ・4.19.2 1>------ すべてのリビルド開始: プロジェクト:MyProject3, 構成:Development_Editor x64 ------ 1> Clea ...

Error launching onto HTML5: "Expression (0) failed in \Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:428!"

UE - Platform - Mobile - May 9, 2017

This is launching on to Firefox 53.0.2 (64-bit) and also occurs in Main. Error message:uncaught exception: ASM_CONSTS<@blob:http://localhost:53501/4354ee7b-de4a-419b-b0bc-5d58ff557ed2:1:38655 _emsc ...

Projects crash when launching onto Firefox 64-bit

UE - Platform - Mobile - May 8, 2017

QAGame crashes when it launched onto Firefox. The following exception occurs with the error message:*Expression (0) failed in D:\UE4_Dev-Rendering\Engine\Source\Runtime\Core\Private\Async\TaskGraph ...

When adding the UIRenderer to the Movie Render Queue, the rendering output is a difference in PIE and MRQ.

UE - Anim - Sequencer - MRQ - Dec 5, 2023

UI rendering in PIE and UIrenderer rendering in MRQ produce different output results. This is because when dealing with fades in the UI, the rendering results should not be different.  Workaround ...

Using the "Keep World" scale rule can result in incorrect relative location when attaching actors

UE - Framework - Components - Dec 9, 2022

This seems to happen due to a precision error when calculating the relative transform between the socket and the component being attached. Occasionally, one of the transforms will have a scale of (0 ...

Deleting a spline point of a spline blueprint then moving crashes editor

Tools - Jul 7, 2015

If you delete an end point of a spline blueprint and then attempt to move the blueprint the editor will freeze and eventually crash. Frequency: 1/1 CrashReporter: [Link Removed] ...

Game feature plugins do not unregister absolute scan paths on removal

UE - Gameplay - Mar 16, 2023

The GameFeatureData asset used by the game features subsystem supports defining extra paths to scan for asset manager assets specific to that plugin. Originally this system only supported relative p ...

ARM64 projects crash on device with Signal 11 with GooglePlay plugin enabled

UE - Platform - Mobile - Sep 20, 2016

When launching ASTC ARM64 packaged project onto S7, it'll crash with Signal 11. It seems very similar to [Link Removed]. ...

Two Sided Foliage doesn't receive VSM shadow with Opacity 0

UE - Graphics Features - Jan 25, 2024

Two-Sided foliage materials with an Opacity of 0 ignore any shadows cast with Virtual Shadowmaps, even in a completely sealed environment. This did not happen in UE 5.1.1 ...

Forward Rendering with Metal is stretched on iOS

UE - Platform - Mobile - Aug 19, 2015

When you turn off 'Supports Open GLES2' from the iOS settings and package a game with 'Support Forward Rendering with Metal (A7 and up devices)' the textures/materials are stretched across the objec ...