Blutility changes are reverted when compiling an actor

UE - Gameplay - Blueprint - Jan 16, 2018

Some information is not retained when compiling an actor if the information was changed via a blutility event. Additional info. Adding a static mesh component to an actor will not be retained on ...

Major performance hit upgrading to 4.18 (game tick time - collision sweeps)

OLD - Anim - Jan 16, 2018

As of 4.18 and onward, collision sweeps related to Character Movement seem to be causing higher tick times than usual. Example project: [Link Removed] Regression?: Yes This did not occur in 4.17 ...

Attenuation visualizers disappear from viewport when changed

Tools - Jan 16, 2018

MediaSound component attenuation radius preview disappears from viewport when changed. You need to deselect and re-select the actor when you want to see a preview of your attenuation fall off. You d ...

The CanLaunchURL() function does not do what it seems to imply that it does

UE - Foundation - Core - Jan 15, 2018

The CanLaunchURL() function seems like it would check the provided URL to make sure it is valid. The comment for the function in GenericPlatformProcess.h appears to imply that this is what the funct ...

BindWidget meta tag throws error on compile if the bound widget is inherited

UE - Editor - UI Systems - Jan 15, 2018

The BindWidget meta specifier allows us to bind a native widget pointer to a widget added to the hierarchy of a UserWidget in the widget editor. However, it appears to only search for a matching wid ...

Using "Replace with child" creates 100+ variables

UE - Editor - UI Systems - Jan 15, 2018

Using replace with child appears to create multiple undesired variables ...

Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance

OLD - Anim - Jan 15, 2018

-Crash occurs when debug is set, and anim Blueprint is compiled while actor blueprint is selected -When reopening project, imported assets are no longer there -Reopening project after crash, the opt ...

When Instanced Stereo is on, instanced static mesh components with multiple material channels will only render in one eye

UE - Platform - XR - Jan 15, 2018

When instanced stereo is enabled instanced static mesh components with multiple material channels will only render in the right eye ...

Editor crashes when calling a "scroll into view" node with missing parameters

UE - Editor - UI Systems - Jan 15, 2018

There is an issue where Editor crashes when calling a "scroll into view" node with missing parameters. This issue should be caught when compiling the blueprint as one of the values should not be nul ...

4.14 fails to launch on macOS High Sierra

UE - Platform - Apple - Jan 15, 2018

The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...