Some information is not retained when compiling an actor if the information was changed via a blutility event. Additional info. Adding a static mesh component to an actor will not be retained on ...
As of 4.18 and onward, collision sweeps related to Character Movement seem to be causing higher tick times than usual. Example project: [Link Removed] Regression?: Yes This did not occur in 4.17 ...
MediaSound component attenuation radius preview disappears from viewport when changed. You need to deselect and re-select the actor when you want to see a preview of your attenuation fall off. You d ...
The CanLaunchURL() function seems like it would check the provided URL to make sure it is valid. The comment for the function in GenericPlatformProcess.h appears to imply that this is what the funct ...
The BindWidget meta specifier allows us to bind a native widget pointer to a widget added to the hierarchy of a UserWidget in the widget editor. However, it appears to only search for a matching wid ...
Using replace with child appears to create multiple undesired variables ...
-Crash occurs when debug is set, and anim Blueprint is compiled while actor blueprint is selected -When reopening project, imported assets are no longer there -Reopening project after crash, the opt ...
When instanced stereo is enabled instanced static mesh components with multiple material channels will only render in the right eye ...
There is an issue where Editor crashes when calling a "scroll into view" node with missing parameters. This issue should be caught when compiling the blueprint as one of the values should not be nul ...
The engine will crash in `FMacPlatformSplash::Show()` when trying to launch on macOS High Sierra. ...