Values for pinch input produce very different results for the same area on an android device. values can range from 0 to 1, or end up in the thousands, despite the pinch distance being the same. It ...
When using the Media Player freezes project in a shipping build of the game, the game will freeze and the only way to quit will be to forcefully close the program. This issue is a regression. Versi ...
-Can not currently open mesh due to lack of skeleton but user sent in his entire project/game so it had to be stripped down due to file size. Message/Email me if the skeleton or entire project is n ...
When a blueprint inherits a TMap variable with a UObject* as the value, compiling the blueprint causes anything set for the value to rest to "none" Workaround: Adding the TMap through the editor re ...
There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...
When attempting to load a Blueprint that contains a ActorSequence component from inside of a Gamemode's constructor, errors are given. The ActorSequence component is also removed from the Blueprint ...
The Editor crashes on Mac when trying to open a project that has the Gameplay Abilities plugin enabled. ...
When entering PIE, the mouse is captured by the viewport regardless of the "Game Gets Mouse Control" setting. Regression: No - Same behavior occurs in 4.17.2 ...
When launching the project with Mobile HDR disabled it launches with a black screen. This occurs in 4.16.3, 4.17.2, 4.18, and Main, from my testing. Launching with Mobile HDR enabled works fine exce ...
When creating a level script actor class and adding logic in the new level script actor class the logic is not automatically executed in child levels. In order to get it to execute someone has to go ...