When a component class (base) contains a component property (Nested) adding the base component to a blueprint and changing the position of the component will update the base and nested components as ...
When using the inputs of a function, splitting a variable and then changing its variable type does not properly update the node as expected. This occurs with any variable type that can be split. Sav ...
Adding a USequenceComponent to a code class will cause the editor to crash when the component is selected in blueprints Regression: No - same behavior occurs in 4.16.3 (CL 3561208) ...
When Only in Current Level is set in the World Outliner, any new folder will be hidden by default since there are no assets from the level in the new folder. This make it seem that the folder wasn' ...
Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...
When using a progress bar that is partly filled the screen on an iOS device will be blacked out except for the screen space containing the filled part of the progress bar This did not occur in stan ...
The view appears to lag/stutter it is most apparent when looking at the edges of the floor when moving the HMD around. After the video ends the view appears to smooth back out. ...
Get mouse position returns zero when when playing in editor with the editor full screened and using immersive mode Note: If a constant value other than 0,0 is printed run the test of the other moni ...
When using the yellow arrow beside of settings in the editor to reset values back to their default in blueprints, the blueprint does not dirty. This was working as expected in 4.15, however after ...
Movie capture generating extra frame. Happens with and with out separate process. ...