When attempting to load a Blueprint that contains a ActorSequence component from inside of a Gamemode's constructor, errors are given. The ActorSequence component is also removed from the Blueprint when this occurs, although the error continues to occur every time the project is opened, despite the ActorSequence component no longer being present.
Errors:
/Game/SequenceTestPawn : Can't find file for asset. /Script/ActorSequence
Failed to load /Script/ActorSequence.ActorSequenceComponent Referenced by SCS_Node_1
/Game/Untitled : Can't find file for asset. /Game/Untitled_BuiltData
Failed to load /Game/Untitled_BuiltData.Untitled_BuiltData Referenced by PersistentLevel
CreateExport: Failed to load Outer for resource 'MovieScene': ActorSequence /Game/SequenceTestPawn.SequenceTestPawn_C:ActorSequence_GEN_VARIABLE.Sequence
Regression?: No
This also occurred in 4.16.3
#include "ConstructorHelpers.h" ASequenceTestGameModeBase::ASequenceTestGameModeBase() { static ConstructorHelpers::FClassFinder<APawn> PlayerPawnBPClass(TEXT("/Game/SequenceTestPawn")); if (PlayerPawnBPClass.Class != NULL) { DefaultPawnClass = PlayerPawnBPClass.Class; } }
ASequenceTestGameModeBase();
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-51612 in the post.