Actor Component properties can become "linked" across multiple Blueprints after a hot reload

UE - Gameplay - Components - Dec 3, 2018

If code in an Actor Component class is changed (eg. a new UPROPERTY is added) and a hot reload is performed to implement the changes, the properties in the component can become linked across any Blu ...

Anim notify issue with root motion replication

UE - Anim - Runtime - Jul 9, 2019

https://udn.unrealengine.com/questions/510965/view.html ...

/std:c++17 key is hidden in generated .vcxproj after adding it to the BuildConfiguration.xml

UE - Foundation - Cpp Tools - Dec 10, 2021

As far as I can tell this is a regression. After including C++17 in the build configuration it shouldn't be hidden in the .vcxproj? ...

Crash on Unreal Editor Exit due to subclass of UEditorUtilitySubsystem

UE - Editor - UI Systems - UMG - Jun 18, 2024

Since UE5.4, it has been reported that if there's a class derived from UEditorUtilitySubsystem, the program crashes when the editor exits. This is because the code added in CL30853505 accesses freed ...

Changes made to default values in a subobject nested within a subobject are not propagated to child Blueprints

UE - Gameplay - Blueprint - Jul 6, 2018

When a Blueprint contains multiple layers of nested subobjects, any subobjects below the top-most layer do not have changes to their properties propagate to child Blueprints. See attached project (c ...

BP - Nativized build will crash at runtime if a non-nativized child that inherits from a nativized parent containing a ChildActorComponent sets the CAC class to a non-nativized child of a nativized BP class.

UE - Gameplay - Blueprint - Jan 26, 2020

Current workaround: Add a dummy variable to either BP_Owner_Child or BP_CAC_Child to force one of the two to be nativized. ...

[MRQ] Deleting all jobs after rendering queue with executor causes an assertion to fail.

UE - Anim - Sequencer - MRQ - Apr 18, 2022

Deleting all jobs after rendering queue with executor causes an assertion to fail. Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 by utilizing a For Each Loop and Delete Job node ...

Editor Crashes when spawning a Physics enabled object inside another

UE - Simulation - Physics - Sep 22, 2017

Editor Crashes when spawning a Physics enabled object inside another. Regression: Unknown Can Test in Main if requested. ...

[MRQ] Simulating in editor during runtime rendering causes an assertion to fail after rendering is done

UE - Graphics Features - Apr 19, 2022

Simulating in editor during runtime rendering causes an assertion to fail after rendering is done. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did not occur there ...

Blueprint diff tool does not highlight differences when a change is made to a property in a component

UE - Gameplay - Blueprint - Jun 20, 2018

When making changes to a property in a component of a Blueprint, those changes are not highlighted when looking at the changes in the Components section of the Blueprint Diff tool. ...