When importing static meshes from 3Ds Max into unreal the names of the static meshes will be retained in the scene but not within the content browser. It appears to simply number the objects from 1 ...
No user comments in crash group. Similar callstack in [Link Removed] but that is a crash and this is an ensure. 701 if (ReflectionSceneProxy && ReflectionSceneProxy->RenderTarget) 702 ...
Sort does not occur even if you rename actor, but it will be sorted when opened again. It will not be understood if the position changes when it is opened, so Licensee want you to sort immediately ...
User reports a physic body in their physics asset teleports to root when starting the simulation. ...
SSR is drawn black when translucent material with FXAA. This problem is because there is no preview buffer used for reflection. SSR was displayed with Source change introduced in the following UDN ...
Editing the value directly with world composition level details is incorrect moved. Input some value and pressing Enter will result in a different value. ...
The EventReceiver Spawn module doesnt seem to take in parameters from linked Particle Generated Event. When setting the location of the Blueprint node (In Location), the relative position of the Par ...
Unable to repro in new project, so attaching sample project provided by licensee: When r.screenpercentage is different from 100 (50 or 150 for example), the absolute world position in a post-proces ...
If a TSoftObjectPtr on an instance has a reference to another instance in a level, that reference will be lost when a client travel is performed to travel to that level. Regression?: No This occurr ...
When trying to delete a Blueprint from a level, if the Blueprint contains a reference to itself, and that is the only reference to that particular Blueprint, a warning will be displayed saying that ...