When migrating a struct with a soft reference from 4.17 (or older) to a newer version of the engine, the soft reference will have it's default value converted to an integer after a new member variab ...
Report of a chain of dependencies that can lead to a fatal loader stall in a nativized build:Thing -> BPStruct2BPStruct1 -> BPStruct2 The necessary order of operations is:BPStruct1 loadsBPStruct2 l ...
UPDATED DESCRIPTION When enabling Cast Modulated Shadows on a Directional Light and using Mobile MSAA on Android OpenGL ES 2, shadows from the Directional Light do not render when dynamic objects ar ...
A growing number of users are reporting the Plugin Warden entitlement check timeout error while attempting to import datasmith files. Some users have been able to resolve the issue, some have not. ...
Angular limits do not display in the viewport of the animation Blueprint Screenshots attached show expected verses results Issue does not occur in 4.18.3 Also a problem for FN: [Link Removed] ...
Show Spherical Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...
Show Planar Limit does not display the constraints in the viewport of the animation Blueprint Constraints are visible in 4.18.3 ...
The presets for collision in a static mesh component cannot be changed on an instance by instance basis in the level. The settings are grayed out and unavailable to the user. ...
Using the Landscape LOD system with World Origin Rebasing causes the LODs on the landscape to mess up. This only appears with imported tiled landscape where the main actor is in the persistent level ...
I have managed to reproduce this issue in 4.18.3 and 4.19.2. In order to make the Capsule Shadow disappear:Indirect Lighting Cache must be used (Volumetric Lightmap works)Skylight must be set to 'M ...