Cannot specify custom window positions in "windowed mode" for packaged games

Tools - Nov 30, 2017

There is an issue where you cannot specify a specific location for a windowed packaged game when using a command line to open the project, the project will move to that position for a brief moment b ...

Crash can occur when loading a sub level that contains an actor with a child actor component

UE - Gameplay - Dec 1, 2017

A licensee is reporting a crash where loading a sublevel that contains an actor with a child actor component can cause a crash. After speaking to Marc Audy, this seems to be related to the initializ ...

When Importing Camera, Previously Imported Cameras' Focal Length is Overridden

UE - Anim - Sequencer - Dec 4, 2017

4.17 does not allow for camera import. If multiple cameras are imported into sequencer, all cameras Current Focal Length change to match the newest imported camera. Mentioning Jira: [Link Remove ...

Gamepad continues to control editor menus during Mobile PIE session

Tools - Dec 4, 2017

When using a Gamepad, there is an issue where input from the controller continues to control editor menus during Mobile PIE session. This issue does not a appear to be a regression. Versions Tested ...

Hierarchical Instanced Static Mesh component culls before it is completely off screen

UE - Graphics Features - Dec 4, 2017

Hierarchical Instanced Static Mesh component culls before it is completely off screen. This only seems to happen with more than 3-4 instance elements. This also does not happen with Instanced Static ...

Landscape Change Component Size Tool removes foliage from landscape

UE - World Creation - Worldbuilding Tools - Foliage - Dec 12, 2017

Foliage painted onto a landscape will disappear when Sections per Component is changed from 1x1 to 2x2. Affects 4.17.2 CL 3658906, 4.18.2 CL 3794801, 4.19 Main Possible Workaround is to set the Re ...

GameplayTagContainers can cause a crash in packaged builds when Event Driven Loading is enabled

UE - Gameplay - Dec 15, 2017

A user has reported that using a GameplayTagContainer can cause a packaged build to crash when EDL is enabled in certain cases. In this case, if the base C++ class that includes this GameplayTagCont ...

Cable Component wildly swings around when the World Origin is shifted

OLD - Anim - Dec 18, 2017

Cable Component wildly swings around when the World Origin is shifted. Standard physics object are not effected. ...

Stereo layer graphical error after scaling the stereo layer

UE - Platform - XR - Dec 20, 2017

Stereo layer appears offset and scaled incorrectly when scaling a stereo layer.  ...

When Entering, Exiting, and Re-entering Radius of Audio: Sound Stops Playing if Override Attenuation is Enabled

UE - Audio - Dec 22, 2017

-Upon leaving the radius/falloff distance of the sound and re-entering it when Override Attenuation is checked, the sound does not start to play againWorkaround: If cue is opened and Looping is chec ...