Get mouse position returns zero when when playing in editor with the editor full screened and using immersive mode Note: If a constant value other than 0,0 is printed run the test of the other moni ...
When using the yellow arrow beside of settings in the editor to reset values back to their default in blueprints, the blueprint does not dirty. This was working as expected in 4.15, however after ...
Movie capture generating extra frame. Happens with and with out separate process. ...
The expected behavior for the attached project is to highlight meshes / portions of meshes that are obstructed from view. When using MSAA, the entire mesh is highlighted rather than only the obstru ...
When using the Multi-line option for a text variable, this option is no longer present when the variable becomes an array. It is unsure if this is intended behavior or not. This issue does not appea ...
Custom depth does not render on static meshes converted to blueprint without render custom depth option enabled. This issue does not affect objects that are added as a component to a blueprint. To w ...
The editor crashes when calling an over ridden On Key down function in a widget in order to capture the mouse with the return value of the function. ...
We try and perform the same wrapping behavior as word processors and generally avoid trailing whitespace when measuring for wrapping, but the justification code is still treating it as significant. ...
When changing wire thickness in the editor preferences the setting appear to affect the wrong types of wires. ...
colored text+Link to screencast of repro steps: + [Link Removed] -May take some clicking around even between windows -Will not save after this -Does not affect 4.16 ...