In a project, if you duplicate the example level and attempt to save it, the save will finish, but the asterisk will remain on the file. Attempting to open the duplicated map will prompt another sav ...
Licensee found that when creating a UObject class with DefaultToInstanced and EditInLineNew specified, and then a derived BP was created using the UObject class and used as a variable type in an act ...
Because the subobject's RepLayout is empty, it won't write anything to the bunch when recording a replay checkpoint. This means that when scrubbing to a time past a checkpoint, the destroyed subobje ...
Moving a custom cursor after it has been set as the default cursor will break the path being used and if the user tries to reset the path but selecting the widget again the editor will crash without ...
A User is Spawning an actor, taking the skeletal mesh from it and is attaching a camera from another actor to a socket that is owned by the spawned mesh. This only happens if the camera that is move ...
If a widget Blueprint is referenced in code, an error is displayed when the packaged game is launched stating that the widget could not be found (in 4.11 the widget still appears to be successfully ...
If the mouse is toggled to show by using "Set Show Mouse Cursor" and then the user clicks in the window the mouse will lose focus (the camera will no longer freely track the mouse) ...
A user has made an array of arrays by creating a structure that has a member that is an array. When trying to set a member of the array that is within the array, the "Set Array Elem" node does not w ...
[Link Removed] for reference Playing back a sequence shouldn't have buffered samples. We should have a single one, which was built from the sequence. We need to make sure when played back that it ...
If the player moves their head around with the chaperone bounds showing the bounds will wave back and forth in a floating fashion. ...