Substrate Single Layer Water material fails to compile in blendable Gbuffer mode when using the Single Layer Water BSDF node

UE - Graphics Tools - Terrain - Water - Jun 16, 2026

When using Substrate in Blendable GBuffer mode, a material with the single layer water BSDF node produces a shader compiler error : MaterialEditorStats: Error: [SM6] Shader debug info dumped to: "\ ...

VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h"

UE - Foundation - Cpp Tools - Jan 28, 2020

VSCode finds intellisense errors in Project source files: cannot open source file "UBT_COMPILED_PLATFORM/UBT_COMPILED_PLATFORMPlatformCompilerPreSetup.h" Similar to [Link Removed], but that was onl ...

[CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:696]

UE - Foundation - Core - Jun 12, 2018

No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...

Combining Layered Blend Per Bone with Cached Pose nodes can break root motion extraction

UE - Characters - Animation - Aug 23, 2023

When the input to a Layered Blend Per Bone node is two instances of the same cached pose, we aren't sampling root motion correctly.  In the attached example, the weight on the root bone is 0 and Ble ...

Incorrect volume bounds check in FTranslucentLightInjectionCollector::AddLightForInjection

UE - Graphics Features - Apr 8, 2025

The 'VolumeBounds' array in FTranslucentLightInjectionCollector::AddLightForInjection is accessed as a pointer instead of with 'VolumeCascadeIndex' and thus fails bounds checks for the outer volume. ...

[CrashReport] UE4Editor_Engine!UModelComponent::CalcBounds() [modelrender.cpp:750]

UE - LD & Modeling - Modeling Tools - BSP - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 742 FBoxSphereBounds UModelComponent ...

[CrashReport] Mac/Metal crash - Assertion failed: (PixelShader->Bindings.InOutMask

UE - Graphics Features - Nov 10, 2017

This is a low frequency but trending crash coming out of 4.18. User DescriptionsAttempting to open a copied/converted from 4.16.3 project on 4.18 preview 4. Problem arose after preview 3. Was able ...

Runtime Virtual Texture (RVT) baked mips using Streaming Virtual Texture (SVT) only bakes the base colour

UE - Graphics Features - Sep 13, 2024

Using Streaming Virtual Textures for the lower mips of an RVT using Base Color, Roughness, Normal seemingly leads to both roughness and normal being sampled as 0. This causes a significant shading a ...

Consolidate tool fails to replace unloaded references to Material Instances

Tools - Feb 20, 2018

This issue is not a regression, it has been broken since the start of UE4. This bug may be related to [Link Removed] . Per licensee: We are trying to replace certain materials with material instan ...

Linux: Assertion at splash screen when trying to open UE4Editor

UE - Platform - Linux - Mar 21, 2017

I ran into this while looking to verify [Link Removed] at CL 3355923. I logged the issue I was verifying the fix for last night and have not updated anything locally, so the "OpenGL 4.3 not supporte ...